/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.bullet; import com.jme3.app.SimpleApplication; import com.jme3.asset.TextureKey; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.collision.shapes.BoxCollisionShape; import com.jme3.bullet.collision.shapes.CompoundCollisionShape; import com.jme3.bullet.collision.shapes.MeshCollisionShape; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.bullet.control.VehicleControl; import com.jme3.bullet.joints.SliderJoint; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.material.Material; import com.jme3.math.*; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Cylinder; import com.jme3.texture.Texture; /** * Tests attaching/detaching nodes via joints * @author normenhansen */ public class TestAttachDriver extends SimpleApplication implements ActionListener { private VehicleControl vehicle; private RigidBodyControl driver; private RigidBodyControl bridge; private SliderJoint slider; private final float accelerationForce = 1000.0f; private final float brakeForce = 100.0f; private float steeringValue = 0; private float accelerationValue = 0; private Vector3f jumpForce = new Vector3f(0, 3000, 0); private BulletAppState bulletAppState; public static void main(String[] args) { TestAttachDriver app = new TestAttachDriver(); app.start(); } @Override public void simpleInitApp() { bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); bulletAppState.setDebugEnabled(true); setupKeys(); setupFloor(); buildPlayer(); } private PhysicsSpace getPhysicsSpace(){ return bulletAppState.getPhysicsSpace(); } private void setupKeys() { inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H)); inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K)); inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U)); inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J)); inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE)); inputManager.addMapping("Reset", new KeyTrigger(KeyInput.KEY_RETURN)); inputManager.addListener(this, "Lefts"); inputManager.addListener(this, "Rights"); inputManager.addListener(this, "Ups"); inputManager.addListener(this, "Downs"); inputManager.addListener(this, "Space"); inputManager.addListener(this, "Reset"); } public void setupFloor() { Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); TextureKey key = new TextureKey("Interface/Logo/Monkey.jpg", true); key.setGenerateMips(true); Texture tex = assetManager.loadTexture(key); tex.setMinFilter(Texture.MinFilter.Trilinear); mat.setTexture("ColorMap", tex); Box floor = new Box(100, 1f, 100); Geometry floorGeom = new Geometry("Floor", floor); floorGeom.setMaterial(mat); floorGeom.setLocalTranslation(new Vector3f(0f, -3, 0f)); floorGeom.addControl(new RigidBodyControl(new MeshCollisionShape(floorGeom.getMesh()), 0)); rootNode.attachChild(floorGeom); getPhysicsSpace().add(floorGeom); } private void buildPlayer() { Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); mat.getAdditionalRenderState().setWireframe(true); mat.setColor("Color", ColorRGBA.Red); //create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0 //this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0 CompoundCollisionShape compoundShape = new CompoundCollisionShape(); BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.2f, 0.5f, 2.4f)); compoundShape.addChildShape(box, new Vector3f(0, 1, 0)); //create vehicle node Node vehicleNode=new Node("vehicleNode"); vehicle = new VehicleControl(compoundShape, 800); vehicleNode.addControl(vehicle); //setting suspension values for wheels, this can be a bit tricky //see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en float stiffness = 60.0f;//200=f1 car float compValue = .3f; //(should be lower than damp) float dampValue = .4f; vehicle.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness)); vehicle.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness)); vehicle.setSuspensionStiffness(stiffness); vehicle.setMaxSuspensionForce(10000.0f); //Create four wheels and add them at their locations Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0 Vector3f wheelAxle = new Vector3f(-1, 0, 0); // was -1, 0, 0 float radius = 0.5f; float restLength = 0.3f; float yOff = 0.5f; float xOff = 1f; float zOff = 2f; Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.6f, true); Node node1 = new Node("wheel 1 node"); Geometry wheels1 = new Geometry("wheel 1", wheelMesh); node1.attachChild(wheels1); wheels1.rotate(0, FastMath.HALF_PI, 0); wheels1.setMaterial(mat); vehicle.addWheel(node1, new Vector3f(-xOff, yOff, zOff), wheelDirection, wheelAxle, restLength, radius, true); Node node2 = new Node("wheel 2 node"); Geometry wheels2 = new Geometry("wheel 2", wheelMesh); node2.attachChild(wheels2); wheels2.rotate(0, FastMath.HALF_PI, 0); wheels2.setMaterial(mat); vehicle.addWheel(node2, new Vector3f(xOff, yOff, zOff), wheelDirection, wheelAxle, restLength, radius, true); Node node3 = new Node("wheel 3 node"); Geometry wheels3 = new Geometry("wheel 3", wheelMesh); node3.attachChild(wheels3); wheels3.rotate(0, FastMath.HALF_PI, 0); wheels3.setMaterial(mat); vehicle.addWheel(node3, new Vector3f(-xOff, yOff, -zOff), wheelDirection, wheelAxle, restLength, radius, false); Node node4 = new Node("wheel 4 node"); Geometry wheels4 = new Geometry("wheel 4", wheelMesh); node4.attachChild(wheels4); wheels4.rotate(0, FastMath.HALF_PI, 0); wheels4.setMaterial(mat); vehicle.addWheel(node4, new Vector3f(xOff, yOff, -zOff), wheelDirection, wheelAxle, restLength, radius, false); vehicleNode.attachChild(node1); vehicleNode.attachChild(node2); vehicleNode.attachChild(node3); vehicleNode.attachChild(node4); rootNode.attachChild(vehicleNode); getPhysicsSpace().add(vehicle); //driver Node driverNode=new Node("driverNode"); driverNode.setLocalTranslation(0,2,0); driver=new RigidBodyControl(new BoxCollisionShape(new Vector3f(0.2f,.5f,0.2f))); driverNode.addControl(driver); rootNode.attachChild(driverNode); getPhysicsSpace().add(driver); //joint slider=new SliderJoint(driver, vehicle, Vector3f.UNIT_Y.negate(), Vector3f.UNIT_Y, true); slider.setUpperLinLimit(.1f); slider.setLowerLinLimit(-.1f); getPhysicsSpace().add(slider); Node pole1Node=new Node("pole1Node"); Node pole2Node=new Node("pole1Node"); Node bridgeNode=new Node("pole1Node"); pole1Node.setLocalTranslation(new Vector3f(-2,-1,4)); pole2Node.setLocalTranslation(new Vector3f(2,-1,4)); bridgeNode.setLocalTranslation(new Vector3f(0,1.4f,4)); RigidBodyControl pole1=new RigidBodyControl(new BoxCollisionShape(new Vector3f(0.2f,1.25f,0.2f)),0); pole1Node.addControl(pole1); RigidBodyControl pole2=new RigidBodyControl(new BoxCollisionShape(new Vector3f(0.2f,1.25f,0.2f)),0); pole2Node.addControl(pole2); bridge=new RigidBodyControl(new BoxCollisionShape(new Vector3f(2.5f,0.2f,0.2f))); bridgeNode.addControl(bridge); rootNode.attachChild(pole1Node); rootNode.attachChild(pole2Node); rootNode.attachChild(bridgeNode); getPhysicsSpace().add(pole1); getPhysicsSpace().add(pole2); getPhysicsSpace().add(bridge); } @Override public void simpleUpdate(float tpf) { Quaternion quat=new Quaternion(); cam.lookAt(vehicle.getPhysicsLocation(), Vector3f.UNIT_Y); } public void onAction(String binding, boolean value, float tpf) { if (binding.equals("Lefts")) { if (value) { steeringValue += .5f; } else { steeringValue += -.5f; } vehicle.steer(steeringValue); } else if (binding.equals("Rights")) { if (value) { steeringValue += -.5f; } else { steeringValue += .5f; } vehicle.steer(steeringValue); } else if (binding.equals("Ups")) { if (value) { accelerationValue += accelerationForce; } else { accelerationValue -= accelerationForce; } vehicle.accelerate(accelerationValue); } else if (binding.equals("Downs")) { if (value) { vehicle.brake(brakeForce); } else { vehicle.brake(0f); } } else if (binding.equals("Space")) { if (value) { getPhysicsSpace().remove(slider); slider.destroy(); vehicle.applyImpulse(jumpForce, Vector3f.ZERO); } } else if (binding.equals("Reset")) { if (value) { System.out.println("Reset"); vehicle.setPhysicsLocation(new Vector3f(0, 0, 0)); vehicle.setPhysicsRotation(new Matrix3f()); vehicle.setLinearVelocity(Vector3f.ZERO); vehicle.setAngularVelocity(Vector3f.ZERO); vehicle.resetSuspension(); bridge.setPhysicsLocation(new Vector3f(0,1.4f,4)); bridge.setPhysicsRotation(Quaternion.DIRECTION_Z.toRotationMatrix()); } } } }