/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.cinematic.events; import com.jme3.animation.LoopMode; import com.jme3.app.Application; import com.jme3.audio.AudioNode; import com.jme3.audio.AudioSource; import com.jme3.cinematic.Cinematic; import com.jme3.export.InputCapsule; import com.jme3.export.JmeExporter; import com.jme3.export.JmeImporter; import com.jme3.export.OutputCapsule; import java.io.IOException; /** * A sound track to be played in a cinematic. * @author Nehon */ public class SoundEvent extends AbstractCinematicEvent { protected String path; protected AudioNode audioNode; protected boolean stream = false; /** * creates a sound track from the given resource path * @param path the path to an audio file (ie : "Sounds/mySound.wav") */ public SoundEvent(String path) { this.path = path; } /** * creates a sound track from the given resource path * @param path the path to an audio file (ie : "Sounds/mySound.wav") * @param stream true to make the audio data streamed */ public SoundEvent(String path, boolean stream) { this(path); this.stream = stream; } /** * creates a sound track from the given resource path * @param path the path to an audio file (ie : "Sounds/mySound.wav") * @param stream true to make the audio data streamed * @param initialDuration the initial duration of the event */ public SoundEvent(String path, boolean stream, float initialDuration) { super(initialDuration); this.path = path; this.stream = stream; } /** * creates a sound track from the given resource path * @param path the path to an audio file (ie : "Sounds/mySound.wav") * @param stream true to make the audio data streamed * @param loopMode the loopMode * @see LoopMode */ public SoundEvent(String path, boolean stream, LoopMode loopMode) { super(loopMode); this.path = path; this.stream = stream; } /** * creates a sound track from the given resource path * @param path the path to an audio file (ie : "Sounds/mySound.wav") * @param stream true to make the audio data streamed * @param initialDuration the initial duration of the event * @param loopMode the loopMode * @see LoopMode */ public SoundEvent(String path, boolean stream, float initialDuration, LoopMode loopMode) { super(initialDuration, loopMode); this.path = path; this.stream = stream; } /** * creates a sound track from the given resource path * @param path the path to an audio file (ie : "Sounds/mySound.wav") * @param initialDuration the initial duration of the event */ public SoundEvent(String path, float initialDuration) { super(initialDuration); this.path = path; } /** * creates a sound track from the given resource path * @param path the path to an audio file (ie : "Sounds/mySound.wav") * @param loopMode the loopMode * @see LoopMode */ public SoundEvent(String path, LoopMode loopMode) { super(loopMode); this.path = path; } /** * creates a sound track from the given resource path * @param path the path to an audio file (ie : "Sounds/mySound.wav") * @param initialDuration the initial duration of the event * @param loopMode the loopMode * @see LoopMode */ public SoundEvent(String path, float initialDuration, LoopMode loopMode) { super(initialDuration, loopMode); this.path = path; } /** * creates a sound event * used for serialization */ public SoundEvent() { } @Override public void initEvent(Application app, Cinematic cinematic) { super.initEvent(app, cinematic); audioNode = new AudioNode(app.getAssetManager(), path, stream); audioNode.setPositional(false); setLoopMode(loopMode); } @Override public void setTime(float time) { super.setTime(time); //can occur on rewind if (time < 0f) { stop(); }else{ audioNode.setTimeOffset(time); } } @Override public void onPlay() { audioNode.play(); } @Override public void onStop() { audioNode.stop(); } @Override public void onPause() { audioNode.pause(); } @Override public void onUpdate(float tpf) { if (audioNode.getStatus() == AudioSource.Status.Stopped) { stop(); } } /** * Returns the underlying audio node of this sound track * @return */ public AudioNode getAudioNode() { return audioNode; } @Override public void setLoopMode(LoopMode loopMode) { super.setLoopMode(loopMode); if (loopMode != LoopMode.DontLoop) { audioNode.setLooping(true); } else { audioNode.setLooping(false); } } @Override public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule oc = ex.getCapsule(this); oc.write(path, "path", ""); oc.write(stream, "stream", false); } @Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule ic = im.getCapsule(this); path = ic.readString("path", ""); stream = ic.readBoolean("stream", false); } }