/* * Copyright (c) 2009-2014 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.scene.plugins.fbx; import java.util.ArrayList; import java.util.List; /** * Defines animations set that will be created while loading FBX scene * <p>Animation <code>name</code> is using to access animation via {@link AnimControl}.<br> * <code>firstFrame</code> and <code>lastFrame</code> defines animation time interval.<br> * Use <code>layerName</code> also to define source animation layer in the case of multiple layers in the scene.<br> * Skeletal animations will be created if only scene contain skeletal bones</p> */ public class AnimationList { List<AnimInverval> list = new ArrayList<AnimInverval>(); /** * Use in the case of multiple animation layers in FBX asset * @param name - animation name to assess via {@link AnimControl} * @param layerName - source layer */ public void add(String name, int firstFrame, int lastFrame) { add(name, null, firstFrame, lastFrame); } /** * Use in the case of multiple animation layers in FBX asset * @param name - animation name to assess via {@link AnimControl} * @param layerName - source layer */ public void add(String name, String layerName, int firstFrame, int lastFrame) { AnimInverval cue = new AnimInverval(); cue.name = name; cue.layerName = layerName; cue.firstFrame = firstFrame; cue.lastFrame = lastFrame; list.add(cue); } static class AnimInverval { String name; String layerName; int firstFrame; int lastFrame; } }