/*
* Copyright (c) 2009-2014 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.fbx;
import java.util.ArrayList;
import java.util.List;
/**
* Defines animations set that will be created while loading FBX scene
* <p>Animation <code>name</code> is using to access animation via {@link AnimControl}.<br>
* <code>firstFrame</code> and <code>lastFrame</code> defines animation time interval.<br>
* Use <code>layerName</code> also to define source animation layer in the case of multiple layers in the scene.<br>
* Skeletal animations will be created if only scene contain skeletal bones</p>
*/
public class AnimationList {
List<AnimInverval> list = new ArrayList<AnimInverval>();
/**
* Use in the case of multiple animation layers in FBX asset
* @param name - animation name to assess via {@link AnimControl}
* @param layerName - source layer
*/
public void add(String name, int firstFrame, int lastFrame) {
add(name, null, firstFrame, lastFrame);
}
/**
* Use in the case of multiple animation layers in FBX asset
* @param name - animation name to assess via {@link AnimControl}
* @param layerName - source layer
*/
public void add(String name, String layerName, int firstFrame, int lastFrame) {
AnimInverval cue = new AnimInverval();
cue.name = name;
cue.layerName = layerName;
cue.firstFrame = firstFrame;
cue.lastFrame = lastFrame;
list.add(cue);
}
static class AnimInverval {
String name;
String layerName;
int firstFrame;
int lastFrame;
}
}