/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.bullet.joints.motors; import com.jme3.math.Vector3f; /** * * @author normenhansen */ public class TranslationalLimitMotor { private long motorId = 0; public TranslationalLimitMotor(long motor) { this.motorId = motor; } public long getMotor() { return motorId; } public Vector3f getLowerLimit() { Vector3f vec = new Vector3f(); getLowerLimit(motorId, vec); return vec; } private native void getLowerLimit(long motorId, Vector3f vector); public void setLowerLimit(Vector3f lowerLimit) { setLowerLimit(motorId, lowerLimit); } private native void setLowerLimit(long motorId, Vector3f vector); public Vector3f getUpperLimit() { Vector3f vec = new Vector3f(); getUpperLimit(motorId, vec); return vec; } private native void getUpperLimit(long motorId, Vector3f vector); public void setUpperLimit(Vector3f upperLimit) { setUpperLimit(motorId, upperLimit); } private native void setUpperLimit(long motorId, Vector3f vector); public Vector3f getAccumulatedImpulse() { Vector3f vec = new Vector3f(); getAccumulatedImpulse(motorId, vec); return vec; } private native void getAccumulatedImpulse(long motorId, Vector3f vector); public void setAccumulatedImpulse(Vector3f accumulatedImpulse) { setAccumulatedImpulse(motorId, accumulatedImpulse); } private native void setAccumulatedImpulse(long motorId, Vector3f vector); public float getLimitSoftness() { return getLimitSoftness(motorId); } private native float getLimitSoftness(long motorId); public void setLimitSoftness(float limitSoftness) { setLimitSoftness(motorId, limitSoftness); } private native void setLimitSoftness(long motorId, float limitSoftness); public float getDamping() { return getDamping(motorId); } private native float getDamping(long motorId); public void setDamping(float damping) { setDamping(motorId, damping); } private native void setDamping(long motorId, float damping); public float getRestitution() { return getRestitution(motorId); } private native float getRestitution(long motorId); public void setRestitution(float restitution) { setRestitution(motorId, restitution); } private native void setRestitution(long motorId, float restitution); }