/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.tools; import com.jme3.app.SimpleApplication; import com.jme3.light.AmbientLight; import com.jme3.light.DirectionalLight; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Quad; import jme3tools.optimize.TextureAtlas; public class TestTextureAtlas extends SimpleApplication { public static void main(String[] args) { TestTextureAtlas app = new TestTextureAtlas(); app.start(); } @Override public void simpleInitApp() { flyCam.setMoveSpeed(50); Node scene = new Node("Scene"); Spatial obj1 = assetManager.loadModel("Models/Ferrari/Car.scene"); obj1.setLocalTranslation(-4, 0, 0); Spatial obj2 = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); obj2.setLocalTranslation(-2, 0, 0); Spatial obj3 = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); obj3.setLocalTranslation(-0, 0, 0); Spatial obj4 = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); obj4.setLocalTranslation(2, 0, 0); Spatial obj5 = assetManager.loadModel("Models/Tree/Tree.mesh.j3o"); obj5.setLocalTranslation(4, 0, 0); scene.attachChild(obj1); scene.attachChild(obj2); scene.attachChild(obj3); scene.attachChild(obj4); scene.attachChild(obj5); Geometry geom = TextureAtlas.makeAtlasBatch(scene, assetManager, 2048); AmbientLight al = new AmbientLight(); rootNode.addLight(al); DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal()); sun.setColor(ColorRGBA.White.clone().multLocal(2)); rootNode.addLight(sun); rootNode.attachChild(geom); //quad to display material Geometry box = new Geometry("displayquad", new Quad(4, 4)); box.setMaterial(geom.getMaterial()); box.setLocalTranslation(0, 1, 3); rootNode.attachChild(box); } }