/* * Copyright (c) 2009-2015 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.scene.plugins.fbx.mesh; import com.jme3.scene.plugins.fbx.file.FbxElement; public class FbxMeshUtil { public static double[] getDoubleArray(FbxElement el) { if (el.propertiesTypes[0] == 'd') { // FBX 7.x return (double[]) el.properties.get(0); } else if (el.propertiesTypes[0] == 'D') { // FBX 6.x double[] doubles = new double[el.propertiesTypes.length]; for (int i = 0; i < doubles.length; i++) { doubles[i] = (Double) el.properties.get(i); } return doubles; } else { return null; } } public static int[] getIntArray(FbxElement el) { if (el.propertiesTypes[0] == 'i') { // FBX 7.x return (int[]) el.properties.get(0); } else if (el.propertiesTypes[0] == 'I') { // FBX 6.x int[] ints = new int[el.propertiesTypes.length]; for (int i = 0; i < ints.length; i++) { ints[i] = (Integer) el.properties.get(i); } return ints; } else { return null; } } }