/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.scene; import com.jme3.asset.AssetInfo; import com.jme3.asset.AssetManager; import com.jme3.asset.ModelKey; import com.jme3.export.InputCapsule; import com.jme3.export.JmeExporter; import com.jme3.export.JmeImporter; import com.jme3.export.OutputCapsule; import com.jme3.export.binary.BinaryImporter; import com.jme3.util.clone.Cloner; import com.jme3.util.SafeArrayList; import java.io.IOException; import java.util.*; import java.util.Map.Entry; import java.util.logging.Level; import java.util.logging.Logger; /** * The AssetLinkNode does not store its children when exported to file. * Instead, you can add a list of AssetKeys that will be loaded and attached * when the AssetLinkNode is restored. * * @author normenhansen */ public class AssetLinkNode extends Node { protected ArrayList<ModelKey> assetLoaderKeys = new ArrayList<ModelKey>(); protected Map<ModelKey, Spatial> assetChildren = new HashMap<ModelKey, Spatial>(); public AssetLinkNode() { } public AssetLinkNode(ModelKey key) { this(key.getName(), key); } public AssetLinkNode(String name, ModelKey key) { super(name); assetLoaderKeys.add(key); } /** * Called internally by com.jme3.util.clone.Cloner. Do not call directly. */ @Override public void cloneFields( Cloner cloner, Object original ) { super.cloneFields(cloner, original); // This is a change in behavior because the old version did not clone // this list... changes to one clone would be reflected in all. // I think that's probably undesirable. -pspeed this.assetLoaderKeys = cloner.clone(assetLoaderKeys); this.assetChildren = new HashMap<ModelKey, Spatial>(); } /** * Add a "linked" child. These are loaded from the assetManager when the * AssetLinkNode is loaded from a binary file. * @param key */ public void addLinkedChild(ModelKey key) { if (assetLoaderKeys.contains(key)) { return; } assetLoaderKeys.add(key); } public void removeLinkedChild(ModelKey key) { assetLoaderKeys.remove(key); } public ArrayList<ModelKey> getAssetLoaderKeys() { return assetLoaderKeys; } public void attachLinkedChild(AssetManager manager, ModelKey key) { addLinkedChild(key); Spatial child = manager.loadAsset(key); assetChildren.put(key, child); attachChild(child); } public void attachLinkedChild(Spatial spat, ModelKey key) { addLinkedChild(key); assetChildren.put(key, spat); attachChild(spat); } public void detachLinkedChild(ModelKey key) { Spatial spatial = assetChildren.get(key); if (spatial != null) { detachChild(spatial); } removeLinkedChild(key); assetChildren.remove(key); } public void detachLinkedChild(Spatial child, ModelKey key) { removeLinkedChild(key); assetChildren.remove(key); detachChild(child); } /** * Loads the linked children AssetKeys from the AssetManager and attaches them to the Node<br> * If they are already attached, they will be reloaded. * @param manager */ public void attachLinkedChildren(AssetManager manager) { detachLinkedChildren(); for (Iterator<ModelKey> it = assetLoaderKeys.iterator(); it.hasNext();) { ModelKey assetKey = it.next(); Spatial curChild = assetChildren.get(assetKey); if (curChild != null) { curChild.removeFromParent(); } Spatial child = manager.loadAsset(assetKey); attachChild(child); assetChildren.put(assetKey, child); } } public void detachLinkedChildren() { Set<Entry<ModelKey, Spatial>> set = assetChildren.entrySet(); for (Iterator<Entry<ModelKey, Spatial>> it = set.iterator(); it.hasNext();) { Entry<ModelKey, Spatial> entry = it.next(); entry.getValue().removeFromParent(); it.remove(); } } @Override public void read(JmeImporter e) throws IOException { super.read(e); InputCapsule capsule = e.getCapsule(this); BinaryImporter importer = BinaryImporter.getInstance(); AssetManager loaderManager = e.getAssetManager(); assetLoaderKeys = (ArrayList<ModelKey>) capsule.readSavableArrayList("assetLoaderKeyList", new ArrayList<ModelKey>()); for (Iterator<ModelKey> it = assetLoaderKeys.iterator(); it.hasNext();) { ModelKey modelKey = it.next(); AssetInfo info = loaderManager.locateAsset(modelKey); Spatial child = null; if (info != null) { child = (Spatial) importer.load(info); } if (child != null) { child.parent = this; children.add(child); assetChildren.put(modelKey, child); } else { Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Cannot locate {0} for asset link node {1}", new Object[]{ modelKey, key }); } } } @Override public void write(JmeExporter e) throws IOException { SafeArrayList<Spatial> childs = children; children = new SafeArrayList<Spatial>(Spatial.class); super.write(e); OutputCapsule capsule = e.getCapsule(this); capsule.writeSavableArrayList(assetLoaderKeys, "assetLoaderKeyList", null); children = childs; } }