/* * Copyright (c) 2015 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.network; /** * Combines the server instance and a client instance into the * same JVM to show an example of, and to test, a pattern like * self-hosted multiplayer games. * * @author Paul Speed */ public class TestChatClientAndServer { public static void main( String... args ) throws Exception { System.out.println("Starting chat server..."); TestChatServer chatServer = new TestChatServer(); chatServer.start(); System.out.println("Waiting for connections on port:" + TestChatServer.PORT); // Now launch a client TestChatClient test = new TestChatClient("localhost"); test.setVisible(true); // Register a shutdown hook to get a message on the console when the // app actually finishes Runtime.getRuntime().addShutdownHook(new Thread() { @Override public void run() { System.out.println("Client and server test is terminating."); } }); // Keep running basically forever or until the server // shuts down while( chatServer.isRunning() ) { synchronized (chatServer) { chatServer.wait(); } } } }