/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.effect.influencers; import com.jme3.effect.Particle; import com.jme3.effect.ParticleEmitter; import com.jme3.effect.shapes.EmitterShape; import com.jme3.export.Savable; import com.jme3.math.Vector3f; import com.jme3.util.clone.JmeCloneable; /** * An interface that defines the methods to affect initial velocity of the particles. * @author Marcin Roguski (Kaelthas) */ public interface ParticleInfluencer extends Savable, Cloneable, JmeCloneable { /** * This method influences the particle. * @param particle * particle to be influenced * @param emitterShape * the shape of it emitter */ void influenceParticle(Particle particle, EmitterShape emitterShape); /** * This method clones the influencer instance. * @return cloned instance */ public ParticleInfluencer clone(); /** * @param initialVelocity * Set the initial velocity a particle is spawned with, * the initial velocity given in the parameter will be varied according * to the velocity variation set in {@link ParticleEmitter#setVelocityVariation(float) }. * A particle will move toward its velocity unless it is effected by the * gravity. */ void setInitialVelocity(Vector3f initialVelocity); /** * This method returns the initial velocity. * @return the initial velocity */ Vector3f getInitialVelocity(); /** * @param variation * Set the variation by which the initial velocity * of the particle is determined. <code>variation</code> should be a value * from 0 to 1, where 0 means particles are to spawn with exactly * the velocity given in {@link ParticleEmitter#setInitialVelocity(com.jme3.math.Vector3f) }, * and 1 means particles are to spawn with a completely random velocity. */ void setVelocityVariation(float variation); /** * This method returns the velocity variation. * @return the velocity variation */ float getVelocityVariation(); }