/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.input; import com.jme3.app.SimpleApplication; import com.jme3.input.ChaseCamera; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.AnalogListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.material.Material; import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.shape.Quad; /** A 3rd-person chase camera orbits a target (teapot). * Follow the teapot with WASD keys, rotate by dragging the mouse. */ public class TestChaseCamera extends SimpleApplication implements AnalogListener, ActionListener { private Geometry teaGeom; private ChaseCamera chaseCam; public static void main(String[] args) { TestChaseCamera app = new TestChaseCamera(); app.start(); } public void simpleInitApp() { // Load a teapot model teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); Material mat_tea = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); teaGeom.setMaterial(mat_tea); rootNode.attachChild(teaGeom); // Load a floor model Material mat_ground = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat_ground.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); Geometry ground = new Geometry("ground", new Quad(50, 50)); ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); ground.setLocalTranslation(-25, -1, 25); ground.setMaterial(mat_ground); rootNode.attachChild(ground); // Disable the default first-person cam! flyCam.setEnabled(false); // Enable a chase cam chaseCam = new ChaseCamera(cam, teaGeom, inputManager); //Uncomment this to invert the camera's vertical rotation Axis //chaseCam.setInvertVerticalAxis(true); //Uncomment this to invert the camera's horizontal rotation Axis //chaseCam.setInvertHorizontalAxis(true); //Comment this to disable smooth camera motion chaseCam.setSmoothMotion(true); //Uncomment this to disable trailing of the camera //WARNING, trailing only works with smooth motion enabled. It is true by default. //chaseCam.setTrailingEnabled(false); //Uncomment this to look 3 world units above the target //chaseCam.setLookAtOffset(Vector3f.UNIT_Y.mult(3)); //Uncomment this to enable rotation when the middle mouse button is pressed (like Blender) //WARNING : setting this trigger disable the rotation on right and left mouse button click //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE)); //Uncomment this to set mutiple triggers to enable rotation of the cam //Here spade bar and middle mouse button //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE)); //registering inputs for target's movement registerInput(); } public void registerInput() { inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP), new KeyTrigger(keyInput.KEY_W)); inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN), new KeyTrigger(keyInput.KEY_S)); inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT), new KeyTrigger(keyInput.KEY_D)); inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT), new KeyTrigger(keyInput.KEY_A)); inputManager.addMapping("displayPosition", new KeyTrigger(keyInput.KEY_P)); inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft"); inputManager.addListener(this, "displayPosition"); } public void onAnalog(String name, float value, float tpf) { if (name.equals("moveForward")) { teaGeom.move(0, 0, -5 * tpf); } if (name.equals("moveBackward")) { teaGeom.move(0, 0, 5 * tpf); } if (name.equals("moveRight")) { teaGeom.move(5 * tpf, 0, 0); } if (name.equals("moveLeft")) { teaGeom.move(-5 * tpf, 0, 0); } } public void onAction(String name, boolean keyPressed, float tpf) { if (name.equals("displayPosition") && keyPressed) { teaGeom.move(10, 10, 10); } } @Override public void simpleUpdate(float tpf) { super.simpleUpdate(tpf); // teaGeom.move(new Vector3f(0.001f, 0, 0)); // pivot.rotate(0, 0.00001f, 0); // rootNode.updateGeometricState(); } // public void update() { // super.update(); //// render the viewports // float tpf = timer.getTimePerFrame(); // state.getRootNode().rotate(0, 0.000001f, 0); // stateManager.update(tpf); // stateManager.render(renderManager); // renderManager.render(tpf); // } }