/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.bullet.control; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.collision.shapes.CollisionShape; import com.jme3.bullet.objects.PhysicsGhostObject; import com.jme3.export.InputCapsule; import com.jme3.export.JmeExporter; import com.jme3.export.JmeImporter; import com.jme3.export.OutputCapsule; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.renderer.ViewPort; import com.jme3.scene.Spatial; import com.jme3.scene.control.Control; import com.jme3.util.clone.Cloner; import com.jme3.util.clone.JmeCloneable; import java.io.IOException; /** * A GhostControl moves with the spatial it is attached to and can be used to check * overlaps with other physics objects (e.g. aggro radius). * @author normenhansen */ public class GhostControl extends PhysicsGhostObject implements PhysicsControl, JmeCloneable { protected Spatial spatial; protected boolean enabled = true; protected boolean added = false; protected PhysicsSpace space = null; protected boolean applyLocal = false; public GhostControl() { } public GhostControl(CollisionShape shape) { super(shape); } public boolean isApplyPhysicsLocal() { return applyLocal; } /** * When set to true, the physics coordinates will be applied to the local * translation of the Spatial * @param applyPhysicsLocal */ public void setApplyPhysicsLocal(boolean applyPhysicsLocal) { applyLocal = applyPhysicsLocal; } private Vector3f getSpatialTranslation() { if (applyLocal) { return spatial.getLocalTranslation(); } return spatial.getWorldTranslation(); } private Quaternion getSpatialRotation() { if (applyLocal) { return spatial.getLocalRotation(); } return spatial.getWorldRotation(); } @Override public Control cloneForSpatial(Spatial spatial) { GhostControl control = new GhostControl(collisionShape); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setPhysicsLocation(getPhysicsLocation()); control.setPhysicsRotation(getPhysicsRotationMatrix()); control.setApplyPhysicsLocal(isApplyPhysicsLocal()); return control; } @Override public Object jmeClone() { GhostControl control = new GhostControl(collisionShape); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setPhysicsLocation(getPhysicsLocation()); control.setPhysicsRotation(getPhysicsRotationMatrix()); control.setApplyPhysicsLocal(isApplyPhysicsLocal()); control.spatial = this.spatial; return control; } @Override public void cloneFields( Cloner cloner, Object original ) { this.spatial = cloner.clone(spatial); } public void setSpatial(Spatial spatial) { this.spatial = spatial; setUserObject(spatial); if (spatial == null) { return; } setPhysicsLocation(getSpatialTranslation()); setPhysicsRotation(getSpatialRotation()); } public void setEnabled(boolean enabled) { this.enabled = enabled; if (space != null) { if (enabled && !added) { if (spatial != null) { setPhysicsLocation(getSpatialTranslation()); setPhysicsRotation(getSpatialRotation()); } space.addCollisionObject(this); added = true; } else if (!enabled && added) { space.removeCollisionObject(this); added = false; } } } public boolean isEnabled() { return enabled; } public void update(float tpf) { if (!enabled) { return; } setPhysicsLocation(getSpatialTranslation()); setPhysicsRotation(getSpatialRotation()); } public void render(RenderManager rm, ViewPort vp) { } public void setPhysicsSpace(PhysicsSpace space) { if (space == null) { if (this.space != null) { this.space.removeCollisionObject(this); added = false; } } else { if (this.space == space) { return; } space.addCollisionObject(this); added = true; } this.space = space; } public PhysicsSpace getPhysicsSpace() { return space; } @Override public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule oc = ex.getCapsule(this); oc.write(enabled, "enabled", true); oc.write(applyLocal, "applyLocalPhysics", false); oc.write(spatial, "spatial", null); } @Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule ic = im.getCapsule(this); enabled = ic.readBoolean("enabled", true); spatial = (Spatial) ic.readSavable("spatial", null); applyLocal = ic.readBoolean("applyLocalPhysics", false); setUserObject(spatial); } }