/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.bullet.collision.shapes; import com.jme3.export.InputCapsule; import com.jme3.export.JmeExporter; import com.jme3.export.JmeImporter; import com.jme3.export.OutputCapsule; import com.jme3.scene.Mesh; import com.jme3.scene.VertexBuffer.Type; import com.jme3.util.BufferUtils; import java.io.IOException; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.util.logging.Level; import java.util.logging.Logger; public class HullCollisionShape extends CollisionShape { private float[] points; // protected FloatBuffer fbuf; public HullCollisionShape() { } public HullCollisionShape(Mesh mesh) { this.points = getPoints(mesh); createShape(); } public HullCollisionShape(float[] points) { this.points = points; createShape(); } @Override public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule capsule = ex.getCapsule(this); capsule.write(points, "points", null); } @Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule capsule = im.getCapsule(this); // for backwards compatability Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null); if (mesh != null) { this.points = getPoints(mesh); } else { this.points = capsule.readFloatArray("points", null); } // fbuf = ByteBuffer.allocateDirect(points.length * 4).asFloatBuffer(); // fbuf.put(points); // fbuf = FloatBuffer.wrap(points).order(ByteOrder.nativeOrder()).asFloatBuffer(); createShape(); } protected void createShape() { // ObjectArrayList<Vector3f> pointList = new ObjectArrayList<Vector3f>(); // for (int i = 0; i < points.length; i += 3) { // pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2])); // } // objectId = new ConvexHullShape(pointList); // objectId.setLocalScaling(Converter.convert(getScale())); // objectId.setMargin(margin); ByteBuffer bbuf=BufferUtils.createByteBuffer(points.length * 4); // fbuf = bbuf.asFloatBuffer(); // fbuf.rewind(); // fbuf.put(points); for (int i = 0; i < points.length; i++) { float f = points[i]; bbuf.putFloat(f); } bbuf.rewind(); objectId = createShape(bbuf); Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Created Shape {0}", Long.toHexString(objectId)); setScale(scale); setMargin(margin); } private native long createShape(ByteBuffer points); protected float[] getPoints(Mesh mesh) { FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); vertices.rewind(); int components = mesh.getVertexCount() * 3; float[] pointsArray = new float[components]; for (int i = 0; i < components; i += 3) { pointsArray[i] = vertices.get(); pointsArray[i + 1] = vertices.get(); pointsArray[i + 2] = vertices.get(); } return pointsArray; } }