/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.texture; import com.jme3.app.SimpleApplication; import com.jme3.asset.TextureKey; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector2f; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.shape.Quad; import com.jme3.texture.Texture; public class TestTexture3DLoading extends SimpleApplication { public static void main(String[] args) { TestTexture3DLoading app = new TestTexture3DLoading(); app.start(); } @Override public void simpleInitApp() { viewPort.setBackgroundColor(ColorRGBA.DarkGray); flyCam.setEnabled(false); Quad q = new Quad(10, 10); Geometry geom = new Geometry("Quad", q); Material material = new Material(assetManager, "jme3test/texture/tex3DThumb.j3md"); TextureKey key = new TextureKey("Textures/3D/flame.dds"); key.setGenerateMips(true); key.setTextureTypeHint(Texture.Type.ThreeDimensional); Texture t = assetManager.loadTexture(key); int rows = 4;//4 * 4 q.scaleTextureCoordinates(new Vector2f(rows, rows)); //The image only have 8 pictures and we have 16 thumbs, the data will be interpolated by the GPU material.setFloat("InvDepth", 1f / 16f); material.setInt("Rows", rows); material.setTexture("Texture", t); geom.setMaterial(material); rootNode.attachChild(geom); cam.setLocation(new Vector3f(4.7444625f, 5.160054f, 13.1939f)); } }