/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.bullet.joints.motors; import com.jme3.bullet.util.Converter; import com.jme3.math.Vector3f; /** * * @author normenhansen */ public class TranslationalLimitMotor { private com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor motor; public TranslationalLimitMotor(com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor motor) { this.motor = motor; } public com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor getMotor() { return motor; } public Vector3f getLowerLimit() { return Converter.convert(motor.lowerLimit); } public void setLowerLimit(Vector3f lowerLimit) { Converter.convert(lowerLimit, motor.lowerLimit); } public Vector3f getUpperLimit() { return Converter.convert(motor.upperLimit); } public void setUpperLimit(Vector3f upperLimit) { Converter.convert(upperLimit, motor.upperLimit); } public Vector3f getAccumulatedImpulse() { return Converter.convert(motor.accumulatedImpulse); } public void setAccumulatedImpulse(Vector3f accumulatedImpulse) { Converter.convert(accumulatedImpulse, motor.accumulatedImpulse); } public float getLimitSoftness() { return motor.limitSoftness; } public void setLimitSoftness(float limitSoftness) { motor.limitSoftness = limitSoftness; } public float getDamping() { return motor.damping; } public void setDamping(float damping) { motor.damping = damping; } public float getRestitution() { return motor.restitution; } public void setRestitution(float restitution) { motor.restitution = restitution; } }