/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.bullet.collision.shapes; import com.jme3.bullet.util.Converter; import com.jme3.export.*; import com.jme3.math.Vector3f; import java.io.IOException; /** * This Object holds information about a jbullet CollisionShape to be able to reuse * CollisionShapes (as suggested in bullet manuals) * TODO: add static methods to create shapes from nodes (like jbullet-jme constructor) * @author normenhansen */ public abstract class CollisionShape implements Savable { protected com.bulletphysics.collision.shapes.CollisionShape cShape; protected Vector3f scale = new Vector3f(1, 1, 1); protected float margin = 0.0f; public CollisionShape() { } /** * used internally, not safe */ public void calculateLocalInertia(float mass, javax.vecmath.Vector3f vector) { if (cShape == null) { return; } if (this instanceof MeshCollisionShape) { vector.set(0, 0, 0); } else { cShape.calculateLocalInertia(mass, vector); } } /** * used internally */ public com.bulletphysics.collision.shapes.CollisionShape getCShape() { return cShape; } /** * used internally */ public void setCShape(com.bulletphysics.collision.shapes.CollisionShape cShape) { this.cShape = cShape; } public void setScale(Vector3f scale) { this.scale.set(scale); cShape.setLocalScaling(Converter.convert(scale)); } public float getMargin() { return cShape.getMargin(); } public void setMargin(float margin) { cShape.setMargin(margin); this.margin = margin; } public Vector3f getScale() { return scale; } public void write(JmeExporter ex) throws IOException { OutputCapsule capsule = ex.getCapsule(this); capsule.write(scale, "scale", new Vector3f(1, 1, 1)); capsule.write(getMargin(), "margin", 0.0f); } public void read(JmeImporter im) throws IOException { InputCapsule capsule = im.getCapsule(this); this.scale = (Vector3f) capsule.readSavable("scale", new Vector3f(1, 1, 1)); this.margin = capsule.readFloat("margin", 0.0f); } }