/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.bullet.control; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.collision.shapes.CollisionShape; import com.jme3.bullet.objects.PhysicsVehicle; import com.jme3.bullet.objects.VehicleWheel; import com.jme3.export.InputCapsule; import com.jme3.export.JmeExporter; import com.jme3.export.JmeImporter; import com.jme3.export.OutputCapsule; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.renderer.ViewPort; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.control.Control; import com.jme3.util.clone.Cloner; import com.jme3.util.clone.JmeCloneable; import java.io.IOException; import java.util.Iterator; /** * * @author normenhansen */ public class VehicleControl extends PhysicsVehicle implements PhysicsControl, JmeCloneable { protected Spatial spatial; protected boolean enabled = true; protected PhysicsSpace space = null; protected boolean added = false; public VehicleControl() { } /** * Creates a new PhysicsNode with the supplied collision shape * @param shape */ public VehicleControl(CollisionShape shape) { super(shape); } public VehicleControl(CollisionShape shape, float mass) { super(shape, mass); } public boolean isApplyPhysicsLocal() { return motionState.isApplyPhysicsLocal(); } /** * When set to true, the physics coordinates will be applied to the local * translation of the Spatial * @param applyPhysicsLocal */ public void setApplyPhysicsLocal(boolean applyPhysicsLocal) { motionState.setApplyPhysicsLocal(applyPhysicsLocal); for (Iterator<VehicleWheel> it = wheels.iterator(); it.hasNext();) { VehicleWheel vehicleWheel = it.next(); vehicleWheel.setApplyLocal(applyPhysicsLocal); } } private Vector3f getSpatialTranslation(){ if(motionState.isApplyPhysicsLocal()){ return spatial.getLocalTranslation(); } return spatial.getWorldTranslation(); } private Quaternion getSpatialRotation(){ if(motionState.isApplyPhysicsLocal()){ return spatial.getLocalRotation(); } return spatial.getWorldRotation(); } @Override public Control cloneForSpatial(Spatial spatial) { VehicleControl control = new VehicleControl(collisionShape, mass); control.setAngularFactor(getAngularFactor()); control.setAngularSleepingThreshold(getAngularSleepingThreshold()); control.setAngularVelocity(getAngularVelocity()); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setDamping(getLinearDamping(), getAngularDamping()); control.setFriction(getFriction()); control.setGravity(getGravity()); control.setKinematic(isKinematic()); control.setLinearSleepingThreshold(getLinearSleepingThreshold()); control.setLinearVelocity(getLinearVelocity()); control.setPhysicsLocation(getPhysicsLocation()); control.setPhysicsRotation(getPhysicsRotationMatrix()); control.setRestitution(getRestitution()); control.setFrictionSlip(getFrictionSlip()); control.setMaxSuspensionTravelCm(getMaxSuspensionTravelCm()); control.setSuspensionStiffness(getSuspensionStiffness()); control.setSuspensionCompression(tuning.suspensionCompression); control.setSuspensionDamping(tuning.suspensionDamping); control.setMaxSuspensionForce(getMaxSuspensionForce()); for (Iterator<VehicleWheel> it = wheels.iterator(); it.hasNext();) { VehicleWheel wheel = it.next(); VehicleWheel newWheel = control.addWheel(wheel.getLocation(), wheel.getDirection(), wheel.getAxle(), wheel.getRestLength(), wheel.getRadius(), wheel.isFrontWheel()); newWheel.setFrictionSlip(wheel.getFrictionSlip()); newWheel.setMaxSuspensionTravelCm(wheel.getMaxSuspensionTravelCm()); newWheel.setSuspensionStiffness(wheel.getSuspensionStiffness()); newWheel.setWheelsDampingCompression(wheel.getWheelsDampingCompression()); newWheel.setWheelsDampingRelaxation(wheel.getWheelsDampingRelaxation()); newWheel.setMaxSuspensionForce(wheel.getMaxSuspensionForce()); //TODO: bad way finding children! if (spatial instanceof Node) { Node node = (Node) spatial; Spatial wheelSpat = node.getChild(wheel.getWheelSpatial().getName()); if (wheelSpat != null) { newWheel.setWheelSpatial(wheelSpat); } } } control.setApplyPhysicsLocal(isApplyPhysicsLocal()); return control; } @Override public Object jmeClone() { VehicleControl control = new VehicleControl(collisionShape, mass); control.setAngularFactor(getAngularFactor()); control.setAngularSleepingThreshold(getAngularSleepingThreshold()); control.setAngularVelocity(getAngularVelocity()); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setDamping(getLinearDamping(), getAngularDamping()); control.setFriction(getFriction()); control.setGravity(getGravity()); control.setKinematic(isKinematic()); control.setLinearSleepingThreshold(getLinearSleepingThreshold()); control.setLinearVelocity(getLinearVelocity()); control.setPhysicsLocation(getPhysicsLocation()); control.setPhysicsRotation(getPhysicsRotationMatrix()); control.setRestitution(getRestitution()); control.setFrictionSlip(getFrictionSlip()); control.setMaxSuspensionTravelCm(getMaxSuspensionTravelCm()); control.setSuspensionStiffness(getSuspensionStiffness()); control.setSuspensionCompression(tuning.suspensionCompression); control.setSuspensionDamping(tuning.suspensionDamping); control.setMaxSuspensionForce(getMaxSuspensionForce()); for (Iterator<VehicleWheel> it = wheels.iterator(); it.hasNext();) { VehicleWheel wheel = it.next(); VehicleWheel newWheel = control.addWheel(wheel.getLocation(), wheel.getDirection(), wheel.getAxle(), wheel.getRestLength(), wheel.getRadius(), wheel.isFrontWheel()); newWheel.setFrictionSlip(wheel.getFrictionSlip()); newWheel.setMaxSuspensionTravelCm(wheel.getMaxSuspensionTravelCm()); newWheel.setSuspensionStiffness(wheel.getSuspensionStiffness()); newWheel.setWheelsDampingCompression(wheel.getWheelsDampingCompression()); newWheel.setWheelsDampingRelaxation(wheel.getWheelsDampingRelaxation()); newWheel.setMaxSuspensionForce(wheel.getMaxSuspensionForce()); // Copy the wheel spatial reference directly for now. They'll // get fixed up in the cloneFields() method newWheel.setWheelSpatial(wheel.getWheelSpatial()); } control.setApplyPhysicsLocal(isApplyPhysicsLocal()); control.setEnabled(isEnabled()); control.spatial = spatial; return control; } @Override public void cloneFields( Cloner cloner, Object original ) { this.spatial = cloner.clone(spatial); for( VehicleWheel wheel : wheels ) { Spatial spatial = cloner.clone(wheel.getWheelSpatial()); wheel.setWheelSpatial(spatial); } } public void setSpatial(Spatial spatial) { this.spatial = spatial; setUserObject(spatial); if (spatial == null) { return; } setPhysicsLocation(getSpatialTranslation()); setPhysicsRotation(getSpatialRotation()); } public void setEnabled(boolean enabled) { this.enabled = enabled; if (space != null) { if (enabled && !added) { if(spatial!=null){ setPhysicsLocation(getSpatialTranslation()); setPhysicsRotation(getSpatialRotation()); } space.addCollisionObject(this); added = true; } else if (!enabled && added) { space.removeCollisionObject(this); added = false; } } } public boolean isEnabled() { return enabled; } public void update(float tpf) { if (enabled && spatial != null) { if (getMotionState().applyTransform(spatial)) { spatial.getWorldTransform(); applyWheelTransforms(); } } else if (enabled) { applyWheelTransforms(); } } public void render(RenderManager rm, ViewPort vp) { } public void setPhysicsSpace(PhysicsSpace space) { createVehicle(space); if (space == null) { if (this.space != null) { this.space.removeCollisionObject(this); added = false; } } else { if(this.space == space) return; // if this object isn't enabled, it will be added when it will be enabled. if (isEnabled()) { space.addCollisionObject(this); added = true; } } this.space = space; } public PhysicsSpace getPhysicsSpace() { return space; } @Override public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule oc = ex.getCapsule(this); oc.write(enabled, "enabled", true); oc.write(motionState.isApplyPhysicsLocal(), "applyLocalPhysics", false); oc.write(spatial, "spatial", null); } @Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule ic = im.getCapsule(this); enabled = ic.readBoolean("enabled", true); spatial = (Spatial) ic.readSavable("spatial", null); motionState.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false)); setUserObject(spatial); } }