/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.light; import com.jme3.app.SimpleApplication; import com.jme3.light.DirectionalLight; import com.jme3.light.PointLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.LightNode; import com.jme3.scene.Node; import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Torus; public class TestLightNode extends SimpleApplication { float angle; Node movingNode; public static void main(String[] args){ TestLightNode app = new TestLightNode(); app.start(); } @Override public void simpleInitApp() { Torus torus = new Torus(10, 6, 1, 3); // Torus torus = new Torus(50, 30, 1, 3); Geometry g = new Geometry("Torus Geom", torus); g.rotate(-FastMath.HALF_PI, 0, 0); g.center(); // g.move(0, 1, 0); Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat.setFloat("Shininess", 32f); mat.setBoolean("UseMaterialColors", true); mat.setColor("Ambient", ColorRGBA.Black); mat.setColor("Diffuse", ColorRGBA.White); mat.setColor("Specular", ColorRGBA.White); // mat.setBoolean("VertexLighting", true); // mat.setBoolean("LowQuality", true); g.setMaterial(mat); rootNode.attachChild(g); Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); movingNode=new Node("lightParentNode"); movingNode.attachChild(lightMdl); rootNode.attachChild(movingNode); PointLight pl = new PointLight(); pl.setColor(ColorRGBA.Green); pl.setRadius(4f); rootNode.addLight(pl); LightNode lightNode=new LightNode("pointLight", pl); movingNode.attachChild(lightNode); DirectionalLight dl = new DirectionalLight(); dl.setColor(ColorRGBA.Red); dl.setDirection(new Vector3f(0, 1, 0)); rootNode.addLight(dl); } @Override public void simpleUpdate(float tpf){ // cam.setLocation(new Vector3f(5.0347548f, 6.6481347f, 3.74853f)); // cam.setRotation(new Quaternion(-0.19183293f, 0.80776674f, -0.37974006f, -0.40805697f)); angle += tpf; angle %= FastMath.TWO_PI; movingNode.setLocalTranslation(new Vector3f(FastMath.cos(angle) * 3f, 2, FastMath.sin(angle) * 3f)); } }