/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.scene.plugins.blender.textures.generating; import com.jme3.scene.plugins.blender.BlenderContext; import com.jme3.scene.plugins.blender.file.Structure; import com.jme3.scene.plugins.blender.textures.TexturePixel; import com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator.MusgraveFunction; import com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator.NoiseFunction; import com.jme3.texture.Image.Format; /** * This class generates the 'musgrave' texture. * @author Marcin Roguski (Kaelthas) */ public class TextureGeneratorMusgrave extends TextureGenerator { protected MusgraveData musgraveData; protected MusgraveFunction musgraveFunction; protected int stype; protected float noisesize; /** * Constructor stores the given noise generator. * @param noiseGenerator * the noise generator */ public TextureGeneratorMusgrave(NoiseGenerator noiseGenerator) { super(noiseGenerator, Format.Luminance8); } @Override public void readData(Structure tex, BlenderContext blenderContext) { super.readData(tex, blenderContext); musgraveData = new MusgraveData(tex); stype = ((Number) tex.getFieldValue("stype")).intValue(); noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); musgraveFunction = NoiseGenerator.musgraveFunctions.get(Integer.valueOf(musgraveData.stype)); if (musgraveFunction == null) { throw new IllegalStateException("Unknown type of musgrave texture: " + stype); } } @Override public void getPixel(TexturePixel pixel, float x, float y, float z) { pixel.intensity = musgraveData.outscale * musgraveFunction.execute(musgraveData, x, y, z); if (pixel.intensity > 1) { pixel.intensity = 1.0f; } else if (pixel.intensity < 0) { pixel.intensity = 0.0f; } if (colorBand != null) { int colorbandIndex = (int) (pixel.intensity * 1000.0f); pixel.red = colorBand[colorbandIndex][0]; pixel.green = colorBand[colorbandIndex][1]; pixel.blue = colorBand[colorbandIndex][2]; this.applyBrightnessAndContrast(pixel, bacd.contrast, bacd.brightness); pixel.alpha = colorBand[colorbandIndex][3]; } else { this.applyBrightnessAndContrast(bacd, pixel); } } protected static class MusgraveData { public final int stype; public final float outscale; public final float h; public final float lacunarity; public final float octaves; public final int noisebasis; public final NoiseFunction noiseFunction; public final float offset; public final float gain; public MusgraveData(Structure tex) { stype = ((Number) tex.getFieldValue("stype")).intValue(); outscale = ((Number) tex.getFieldValue("ns_outscale")).floatValue(); h = ((Number) tex.getFieldValue("mg_H")).floatValue(); lacunarity = ((Number) tex.getFieldValue("mg_lacunarity")).floatValue(); octaves = ((Number) tex.getFieldValue("mg_octaves")).floatValue(); offset = ((Number) tex.getFieldValue("mg_offset")).floatValue(); gain = ((Number) tex.getFieldValue("mg_gain")).floatValue(); int noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue(); NoiseFunction noiseFunction = NoiseGenerator.noiseFunctions.get(noisebasis); if (noiseFunction == null) { noiseFunction = NoiseGenerator.noiseFunctions.get(0); noisebasis = 0; } this.noisebasis = noisebasis; this.noiseFunction = noiseFunction; } } }