package jme3test.model.anim; import com.jme3.animation.AnimControl; import com.jme3.animation.Animation; import com.jme3.animation.SpatialTrack; import com.jme3.app.SimpleApplication; import com.jme3.light.AmbientLight; import com.jme3.light.DirectionalLight; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.shape.Box; import java.util.HashMap; public class TestSpatialAnim extends SimpleApplication { public static void main(String[] args) { TestSpatialAnim app = new TestSpatialAnim(); app.start(); } @Override public void simpleInitApp() { AmbientLight al = new AmbientLight(); rootNode.addLight(al); DirectionalLight dl = new DirectionalLight(); dl.setDirection(Vector3f.UNIT_XYZ.negate()); rootNode.addLight(dl); // Create model Box box = new Box(1, 1, 1); Geometry geom = new Geometry("box", box); geom.setMaterial(assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m")); Node model = new Node("model"); model.attachChild(geom); Box child = new Box(0.5f, 0.5f, 0.5f); Geometry childGeom = new Geometry("box", child); childGeom.setMaterial(assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m")); Node childModel = new Node("childmodel"); childModel.setLocalTranslation(2, 2, 2); childModel.attachChild(childGeom); model.attachChild(childModel); //animation parameters float animTime = 5; int fps = 25; float totalXLength = 10; //calculating frames int totalFrames = (int) (fps * animTime); float dT = animTime / totalFrames, t = 0; float dX = totalXLength / totalFrames, x = 0; float[] times = new float[totalFrames]; Vector3f[] translations = new Vector3f[totalFrames]; Quaternion[] rotations = new Quaternion[totalFrames]; Vector3f[] scales = new Vector3f[totalFrames]; for (int i = 0; i < totalFrames; ++i) { times[i] = t; t += dT; translations[i] = new Vector3f(x, 0, 0); x += dX; rotations[i] = Quaternion.IDENTITY; scales[i] = Vector3f.UNIT_XYZ; } SpatialTrack spatialTrack = new SpatialTrack(times, translations, rotations, scales); //creating the animation Animation spatialAnimation = new Animation("anim", animTime); spatialAnimation.setTracks(new SpatialTrack[] { spatialTrack }); //create spatial animation control AnimControl control = new AnimControl(); HashMap<String, Animation> animations = new HashMap<String, Animation>(); animations.put("anim", spatialAnimation); control.setAnimations(animations); model.addControl(control); rootNode.attachChild(model); //run animation control.createChannel().setAnim("anim"); } }