/* * Copyright (c) 2009-2015 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.light; import com.jme3.bounding.BoundingBox; import com.jme3.bounding.BoundingSphere; import com.jme3.bounding.BoundingVolume; import com.jme3.renderer.Camera; import com.jme3.scene.Geometry; import com.jme3.util.TempVars; import java.util.HashSet; public final class PoiLightProbeLightFilter implements LightFilter { private Camera camera; private final HashSet<Light> processedLights = new HashSet<Light>(); private final LightProbeBlendingProcessor processor; public PoiLightProbeLightFilter(LightProbeBlendingProcessor processor) { this.processor = processor; } @Override public void setCamera(Camera camera) { this.camera = camera; for (Light light : processedLights) { light.frustumCheckNeeded = true; } } @Override public void filterLights(Geometry geometry, LightList filteredLightList) { TempVars vars = TempVars.get(); try { LightList worldLights = geometry.getWorldLightList(); for (int i = 0; i < worldLights.size(); i++) { Light light = worldLights.get(i); if (light.getType() == Light.Type.Probe) { continue; } if (light.frustumCheckNeeded) { processedLights.add(light); light.frustumCheckNeeded = false; light.intersectsFrustum = light.intersectsFrustum(camera, vars); } if (!light.intersectsFrustum) { continue; } BoundingVolume bv = geometry.getWorldBound(); if (bv instanceof BoundingBox) { if (!light.intersectsBox((BoundingBox) bv, vars)) { continue; } } else if (bv instanceof BoundingSphere) { if (!Float.isInfinite(((BoundingSphere) bv).getRadius())) { if (!light.intersectsSphere((BoundingSphere) bv, vars)) { continue; } } } filteredLightList.add(light); } processor.populateProbe(filteredLightList); } finally { vars.release(); } } }