/* * Copyright (c) 2009-2015 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.light; import com.jme3.app.ChaseCameraAppState; import com.jme3.app.SimpleApplication; import com.jme3.light.AmbientLight; import com.jme3.light.PointLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.shape.Box; import com.jme3.util.TangentBinormalGenerator; /** * * @author Nehon */ public class TestTangentCube extends SimpleApplication { public static void main(String... args) { TestTangentCube app = new TestTangentCube(); app.start(); } @Override public void simpleInitApp() { Box aBox = new Box(1, 1, 1); Geometry aGeometry = new Geometry("Box", aBox); TangentBinormalGenerator.generate(aBox); Material aMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); aMaterial.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg")); aMaterial.setTexture("NormalMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall_normal.jpg")); aMaterial.setBoolean("UseMaterialColors", false); aMaterial.setColor("Diffuse", ColorRGBA.White); aMaterial.setColor("Specular", ColorRGBA.White); aMaterial.setFloat("Shininess", 64f); aGeometry.setMaterial(aMaterial); // Rotate 45 degrees to see multiple faces aGeometry.rotate(FastMath.QUARTER_PI, FastMath.QUARTER_PI, 0.0f); rootNode.attachChild(aGeometry); /** * Must add a light to make the lit object visible! */ PointLight aLight = new PointLight(); aLight.setPosition(new Vector3f(0, 3, 3)); aLight.setColor(ColorRGBA.Red); rootNode.addLight(aLight); // // AmbientLight bLight = new AmbientLight(); // bLight.setColor(ColorRGBA.Gray); // rootNode.addLight(bLight); ChaseCameraAppState chaser = new ChaseCameraAppState(); chaser.setTarget(aGeometry); getStateManager().attach(chaser); } }