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* Copyright (c) 2009-2015 jMonkeyEngine
* All rights reserved.
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* modification, are permitted provided that the following conditions are
* met:
*
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* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package jme3test.light;
import com.jme3.app.ChaseCameraAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.light.AmbientLight;
import com.jme3.light.PointLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.util.TangentBinormalGenerator;
/**
*
* @author Nehon
*/
public class TestTangentCube extends SimpleApplication {
public static void main(String... args) {
TestTangentCube app = new TestTangentCube();
app.start();
}
@Override
public void simpleInitApp() {
Box aBox = new Box(1, 1, 1);
Geometry aGeometry = new Geometry("Box", aBox);
TangentBinormalGenerator.generate(aBox);
Material aMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
aMaterial.setTexture("DiffuseMap",
assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
aMaterial.setTexture("NormalMap",
assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall_normal.jpg"));
aMaterial.setBoolean("UseMaterialColors", false);
aMaterial.setColor("Diffuse", ColorRGBA.White);
aMaterial.setColor("Specular", ColorRGBA.White);
aMaterial.setFloat("Shininess", 64f);
aGeometry.setMaterial(aMaterial);
// Rotate 45 degrees to see multiple faces
aGeometry.rotate(FastMath.QUARTER_PI, FastMath.QUARTER_PI, 0.0f);
rootNode.attachChild(aGeometry);
/**
* Must add a light to make the lit object visible!
*/
PointLight aLight = new PointLight();
aLight.setPosition(new Vector3f(0, 3, 3));
aLight.setColor(ColorRGBA.Red);
rootNode.addLight(aLight);
//
// AmbientLight bLight = new AmbientLight();
// bLight.setColor(ColorRGBA.Gray);
// rootNode.addLight(bLight);
ChaseCameraAppState chaser = new ChaseCameraAppState();
chaser.setTarget(aGeometry);
getStateManager().attach(chaser);
}
}