/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.post.filters; import com.jme3.asset.AssetManager; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.post.Filter; import com.jme3.post.Filter.Pass; import com.jme3.renderer.RenderManager; import com.jme3.renderer.Renderer; import com.jme3.renderer.ViewPort; import com.jme3.renderer.queue.RenderQueue; import com.jme3.texture.Image.Format; /** * Applies a cartoon-style edge detection filter to all objects in the scene. * * @author Kirill Vainer */ public class CartoonEdgeFilter extends Filter { private Pass normalPass; private float edgeWidth = 1.0f; private float edgeIntensity = 1.0f; private float normalThreshold = 0.5f; private float depthThreshold = 0.1f; private float normalSensitivity = 1.0f; private float depthSensitivity = 10.0f; private ColorRGBA edgeColor = new ColorRGBA(0, 0, 0, 1); private RenderManager renderManager; private ViewPort viewPort; /** * Creates a CartoonEdgeFilter */ public CartoonEdgeFilter() { super("CartoonEdgeFilter"); } @Override protected boolean isRequiresDepthTexture() { return true; } @Override protected void postQueue(RenderQueue queue) { Renderer r = renderManager.getRenderer(); r.setFrameBuffer(normalPass.getRenderFrameBuffer()); renderManager.getRenderer().clearBuffers(true, true, true); renderManager.setForcedTechnique("PreNormalPass"); renderManager.renderViewPortQueues(viewPort, false); renderManager.setForcedTechnique(null); renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer()); } @Override protected Material getMaterial() { material.setTexture("NormalsTexture", normalPass.getRenderedTexture()); return material; } @Override protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { this.renderManager = renderManager; this.viewPort = vp; normalPass = new Pass(); normalPass.init(renderManager.getRenderer(), w, h, Format.RGBA8, Format.Depth); material = new Material(manager, "Common/MatDefs/Post/CartoonEdge.j3md"); material.setFloat("EdgeWidth", edgeWidth); material.setFloat("EdgeIntensity", edgeIntensity); material.setFloat("NormalThreshold", normalThreshold); material.setFloat("DepthThreshold", depthThreshold); material.setFloat("NormalSensitivity", normalSensitivity); material.setFloat("DepthSensitivity", depthSensitivity); material.setColor("EdgeColor", edgeColor); } @Override protected void cleanUpFilter(Renderer r) { normalPass.cleanup(r); } /** * Return the depth sensitivity<br> * for more details see {@link #setDepthSensitivity(float depthSensitivity)} * @return */ public float getDepthSensitivity() { return depthSensitivity; } /** * sets the depth sensitivity<br> * defines how much depth will influence edges, default is 10 * @param depthSensitivity */ public void setDepthSensitivity(float depthSensitivity) { this.depthSensitivity = depthSensitivity; if (material != null) { material.setFloat("DepthSensitivity", depthSensitivity); } } /** * returns the depth threshold<br> * for more details see {@link #setDepthThreshold(float depthThreshold)} * @return */ public float getDepthThreshold() { return depthThreshold; } /** * sets the depth threshold<br> * Defines at what threshold of difference of depth an edge is outlined default is 0.1f * @param depthThreshold */ public void setDepthThreshold(float depthThreshold) { this.depthThreshold = depthThreshold; if (material != null) { material.setFloat("DepthThreshold", depthThreshold); } } /** * returns the edge intensity<br> * for more details see {@link #setEdgeIntensity(float edgeIntensity) } * @return */ public float getEdgeIntensity() { return edgeIntensity; } /** * sets the edge intensity<br> * Defineshow visilble will be the outlined edges * @param edgeIntensity */ public void setEdgeIntensity(float edgeIntensity) { this.edgeIntensity = edgeIntensity; if (material != null) { material.setFloat("EdgeIntensity", edgeIntensity); } } /** * returns the width of the edges * @return */ public float getEdgeWidth() { return edgeWidth; } /** * sets the witdh of the edge in pixels default is 1 * @param edgeWidth */ public void setEdgeWidth(float edgeWidth) { this.edgeWidth = edgeWidth; if (material != null) { material.setFloat("EdgeWidth", edgeWidth); } } /** * returns the normals sensitivity<br> * form more details see {@link #setNormalSensitivity(float normalSensitivity)} * @return */ public float getNormalSensitivity() { return normalSensitivity; } /** * sets the normals sensitivity default is 1 * @param normalSensitivity */ public void setNormalSensitivity(float normalSensitivity) { this.normalSensitivity = normalSensitivity; if (material != null) { material.setFloat("NormalSensitivity", normalSensitivity); } } /** * returns the normal threshold<br> * for more details see {@link #setNormalThreshold(float normalThreshold)} * * @return */ public float getNormalThreshold() { return normalThreshold; } /** * sets the normal threshold default is 0.5 * @param normalThreshold */ public void setNormalThreshold(float normalThreshold) { this.normalThreshold = normalThreshold; if (material != null) { material.setFloat("NormalThreshold", normalThreshold); } } /** * returns the edge color * @return */ public ColorRGBA getEdgeColor() { return edgeColor; } /** * Sets the edge color, default is black * @param edgeColor */ public void setEdgeColor(ColorRGBA edgeColor) { this.edgeColor = edgeColor; if (material != null) { material.setColor("EdgeColor", edgeColor); } } }