/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.terrain; import com.jme3.app.SimpleApplication; import com.jme3.export.Savable; import com.jme3.export.binary.BinaryExporter; import com.jme3.export.binary.BinaryImporter; import com.jme3.font.BitmapText; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.scene.Node; import com.jme3.terrain.Terrain; import com.jme3.terrain.geomipmap.TerrainLodControl; import com.jme3.terrain.geomipmap.TerrainQuad; import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; import com.jme3.terrain.heightmap.AbstractHeightMap; import com.jme3.terrain.heightmap.ImageBasedHeightMap; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapMode; import java.io.*; import java.util.logging.Level; import java.util.logging.Logger; /** * Saves and loads terrain. * * @author Brent Owens */ public class TerrainTestReadWrite extends SimpleApplication { private Terrain terrain; protected BitmapText hintText; private float grassScale = 64; private float dirtScale = 16; private float rockScale = 128; private Material matTerrain; private Material matWire; public static void main(String[] args) { TerrainTestReadWrite app = new TerrainTestReadWrite(); app.start(); //testHeightmapBuilding(); } @Override public void initialize() { super.initialize(); loadHintText(); } @Override public void simpleInitApp() { createControls(); createMap(); } private void createMap() { matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); matTerrain.setBoolean("useTriPlanarMapping", false); matTerrain.setBoolean("WardIso", true); // ALPHA map (for splat textures) matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png")); // HEIGHTMAP image (for the terrain heightmap) Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); // GRASS texture Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); grass.setWrap(WrapMode.Repeat); matTerrain.setTexture("DiffuseMap", grass); matTerrain.setFloat("DiffuseMap_0_scale", grassScale); // DIRT texture Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); dirt.setWrap(WrapMode.Repeat); matTerrain.setTexture("DiffuseMap_1", dirt); matTerrain.setFloat("DiffuseMap_1_scale", dirtScale); // ROCK texture Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); rock.setWrap(WrapMode.Repeat); matTerrain.setTexture("DiffuseMap_2", rock); matTerrain.setFloat("DiffuseMap_2_scale", rockScale); Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); normalMap0.setWrap(WrapMode.Repeat); Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png"); normalMap1.setWrap(WrapMode.Repeat); Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png"); normalMap2.setWrap(WrapMode.Repeat); matTerrain.setTexture("NormalMap", normalMap0); matTerrain.setTexture("NormalMap_1", normalMap2); matTerrain.setTexture("NormalMap_2", normalMap2); matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); matWire.getAdditionalRenderState().setWireframe(true); matWire.setColor("Color", ColorRGBA.Green); // CREATE HEIGHTMAP AbstractHeightMap heightmap = null; try { heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f); heightmap.load(); } catch (Exception e) { e.printStackTrace(); } if (new File("terrainsave.jme").exists()) { loadTerrain(); } else { // create the terrain as normal, and give it a control for LOD management TerrainQuad terrainQuad = new TerrainQuad("terrain", 65, 129, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations TerrainLodControl control = new TerrainLodControl(terrainQuad, getCamera()); control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier terrainQuad.addControl(control); terrainQuad.setMaterial(matTerrain); terrainQuad.setLocalTranslation(0, -100, 0); terrainQuad.setLocalScale(4f, 0.25f, 4f); rootNode.attachChild(terrainQuad); this.terrain = terrainQuad; } DirectionalLight light = new DirectionalLight(); light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize()); rootNode.addLight(light); } /** * Create the save and load actions and add them to the input listener */ private void createControls() { flyCam.setMoveSpeed(50); cam.setLocation(new Vector3f(0, 100, 0)); inputManager.addMapping("save", new KeyTrigger(KeyInput.KEY_T)); inputManager.addListener(saveActionListener, "save"); inputManager.addMapping("load", new KeyTrigger(KeyInput.KEY_Y)); inputManager.addListener(loadActionListener, "load"); inputManager.addMapping("clone", new KeyTrigger(KeyInput.KEY_C)); inputManager.addListener(cloneActionListener, "clone"); } public void loadHintText() { hintText = new BitmapText(guiFont, false); hintText.setSize(guiFont.getCharSet().getRenderedSize()); hintText.setLocalTranslation(0, getCamera().getHeight(), 0); hintText.setText("Hit T to save, and Y to load"); guiNode.attachChild(hintText); } private ActionListener saveActionListener = new ActionListener() { public void onAction(String name, boolean pressed, float tpf) { if (name.equals("save") && !pressed) { FileOutputStream fos = null; try { long start = System.currentTimeMillis(); fos = new FileOutputStream(new File("terrainsave.jme")); // we just use the exporter and pass in the terrain BinaryExporter.getInstance().save((Savable)terrain, new BufferedOutputStream(fos)); fos.flush(); float duration = (System.currentTimeMillis() - start) / 1000.0f; System.out.println("Save took " + duration + " seconds"); } catch (IOException ex) { Logger.getLogger(TerrainTestReadWrite.class.getName()).log(Level.SEVERE, null, ex); } finally { try { if (fos != null) { fos.close(); } } catch (IOException e) { Logger.getLogger(TerrainTestReadWrite.class.getName()).log(Level.SEVERE, null, e); } } } } }; private void loadTerrain() { FileInputStream fis = null; try { long start = System.currentTimeMillis(); // remove the existing terrain and detach it from the root node. if (terrain != null) { Node existingTerrain = (Node)terrain; existingTerrain.removeFromParent(); existingTerrain.removeControl(TerrainLodControl.class); existingTerrain.detachAllChildren(); terrain = null; } // import the saved terrain, and attach it back to the root node File f = new File("terrainsave.jme"); fis = new FileInputStream(f); BinaryImporter imp = BinaryImporter.getInstance(); imp.setAssetManager(assetManager); terrain = (TerrainQuad) imp.load(new BufferedInputStream(fis)); rootNode.attachChild((Node)terrain); float duration = (System.currentTimeMillis() - start) / 1000.0f; System.out.println("Load took " + duration + " seconds"); // now we have to add back the camera to the LOD control TerrainLodControl lodControl = ((Node)terrain).getControl(TerrainLodControl.class); if (lodControl != null) lodControl.setCamera(getCamera()); } catch (IOException ex) { Logger.getLogger(TerrainTestReadWrite.class.getName()).log(Level.SEVERE, null, ex); } finally { try { if (fis != null) { fis.close(); } } catch (IOException ex) { Logger.getLogger(TerrainTestReadWrite.class.getName()).log(Level.SEVERE, null, ex); } } } private ActionListener loadActionListener = new ActionListener() { public void onAction(String name, boolean pressed, float tpf) { if (name.equals("load") && !pressed) { loadTerrain(); } } }; private ActionListener cloneActionListener = new ActionListener() { public void onAction(String name, boolean pressed, float tpf) { if (name.equals("clone") && !pressed) { Terrain clone = (Terrain) ((Node)terrain).clone(); ((Node)terrain).removeFromParent(); terrain = clone; getRootNode().attachChild((Node)terrain); } } }; // no junit tests, so this has to be hand-tested: private static void testHeightmapBuilding() { int s = 9; int b = 3; float[] hm = new float[s * s]; for (int i = 0; i < s; i++) { for (int j = 0; j < s; j++) { hm[(i * s) + j] = i * j; } } for (int i = 0; i < s; i++) { for (int j = 0; j < s; j++) { System.out.print(hm[i * s + j] + " "); } System.out.println(""); } TerrainQuad terrain = new TerrainQuad("terrain", b, s, hm); float[] hm2 = terrain.getHeightMap(); boolean failed = false; for (int i = 0; i < s * s; i++) { if (hm[i] != hm2[i]) { failed = true; } } System.out.println(""); if (failed) { System.out.println("Terrain heightmap building FAILED!!!"); for (int i = 0; i < s; i++) { for (int j = 0; j < s; j++) { System.out.print(hm2[i * s + j] + " "); } System.out.println(""); } } else { System.out.println("Terrain heightmap building PASSED"); } } }