/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.font; import com.jme3.material.Material; import com.jme3.scene.Geometry; import com.jme3.scene.Mesh; import com.jme3.scene.VertexBuffer; import com.jme3.scene.VertexBuffer.Type; import com.jme3.texture.Texture2D; import com.jme3.util.BufferUtils; import com.jme3.util.clone.Cloner; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import java.util.LinkedList; import java.util.LinkedList; /** * One page per BitmapText Font Texture. * @author Lim, YongHoon */ class BitmapTextPage extends Geometry { private final float[] pos; private final float[] tc; private final short[] idx; private final byte[] color; private final int page; private final Texture2D texture; private final LinkedList<LetterQuad> pageQuads = new LinkedList<LetterQuad>(); BitmapTextPage(BitmapFont font, boolean arrayBased, int page) { super("BitmapFont", new Mesh()); setRequiresUpdates(false); setBatchHint(BatchHint.Never); if (font == null) { throw new IllegalArgumentException("font cannot be null."); } this.page = page; Material mat = font.getPage(page); if (mat == null) { throw new IllegalStateException("The font's texture was not found!"); } setMaterial(mat); this.texture = (Texture2D) mat.getTextureParam("ColorMap").getTextureValue(); // initialize buffers Mesh m = getMesh(); m.setBuffer(Type.Position, 3, new float[0]); m.setBuffer(Type.TexCoord, 2, new float[0]); m.setBuffer(Type.Color, 4, new byte[0]); m.setBuffer(Type.Index, 3, new short[0]); // scale colors from 0 - 255 range into 0 - 1 m.getBuffer(Type.Color).setNormalized(true); arrayBased = true; /* * TODO: Since this is forced to true, should we just lose the conditional? * - Skye (sbook) */ if (arrayBased) { pos = new float[4 * 3]; // 4 verticies * 3 floats tc = new float[4 * 2]; // 4 verticies * 2 floats idx = new short[2 * 3]; // 2 triangles * 3 indices color = new byte[4 * 4]; // 4 verticies * 4 bytes } else { pos = null; tc = null; idx = null; color = null; } } BitmapTextPage(BitmapFont font, boolean arrayBased) { this(font, arrayBased, 0); } BitmapTextPage(BitmapFont font) { this(font, false, 0); } Texture2D getTexture() { return texture; } @Override public BitmapTextPage clone() { BitmapTextPage clone = (BitmapTextPage) super.clone(); //clone.mesh = mesh.deepClone(); return clone; } /** * Called internally by com.jme3.util.clone.Cloner. Do not call directly. */ @Override public void cloneFields( Cloner cloner, Object original ) { Mesh originalMesh = this.mesh; super.cloneFields(cloner, original); // BitmapTextPage always requires a new mesh or different // BitmapText instances will clobber one another. // But if we were already deep cloning meshes then we don't // want to do it again... so we'll check first. if( this.mesh == originalMesh ) { this.mesh = mesh.deepClone(); } } // Here is where one might add JmeCloneable related stuff except // the old clone() method doesn't actually bother to clone anything. // The arrays and the pageQuads are shared across all BitmapTextPage // clones and it doesn't seem to bother anything. That means the // fields could probably just as well be static... but this code is // all very fragile. I'm not tipping that particular boat today. -pspeed void assemble(Letters quads) { pageQuads.clear(); quads.rewind(); while (quads.nextCharacter()) { if (quads.isPrintable()) { if (quads.getCharacterSetPage() == page) { pageQuads.add(quads.getQuad()); } } } Mesh m = getMesh(); int vertCount = pageQuads.size() * 4; int triCount = pageQuads.size() * 2; VertexBuffer pb = m.getBuffer(Type.Position); VertexBuffer tb = m.getBuffer(Type.TexCoord); VertexBuffer ib = m.getBuffer(Type.Index); VertexBuffer cb = m.getBuffer(Type.Color); FloatBuffer fpb = (FloatBuffer) pb.getData(); FloatBuffer ftb = (FloatBuffer) tb.getData(); ShortBuffer sib = (ShortBuffer) ib.getData(); ByteBuffer bcb = (ByteBuffer) cb.getData(); // increase capacity of buffers as needed fpb.rewind(); fpb = BufferUtils.ensureLargeEnough(fpb, vertCount * 3); fpb.limit(vertCount * 3); pb.updateData(fpb); ftb.rewind(); ftb = BufferUtils.ensureLargeEnough(ftb, vertCount * 2); ftb.limit(vertCount * 2); tb.updateData(ftb); bcb.rewind(); bcb = BufferUtils.ensureLargeEnough(bcb, vertCount * 4); bcb.limit(vertCount * 4); cb.updateData(bcb); sib.rewind(); sib = BufferUtils.ensureLargeEnough(sib, triCount * 3); sib.limit(triCount * 3); ib.updateData(sib); m.updateCounts(); // go for each quad and append it to the buffers if (pos != null) { for (int i = 0; i < pageQuads.size(); i++) { LetterQuad fq = pageQuads.get(i); fq.storeToArrays(pos, tc, idx, color, i); fpb.put(pos); ftb.put(tc); sib.put(idx); bcb.put(color); } } else { for (int i = 0; i < pageQuads.size(); i++) { LetterQuad fq = pageQuads.get(i); fq.appendPositions(fpb); fq.appendTexCoords(ftb); fq.appendIndices(sib, i); fq.appendColors(bcb); } } fpb.rewind(); ftb.rewind(); sib.rewind(); bcb.rewind(); updateModelBound(); } }