/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.batching; import com.jme3.app.SimpleApplication; import com.jme3.asset.TextureKey; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.collision.shapes.SphereCollisionShape; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.font.BitmapText; import com.jme3.input.MouseInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.MouseButtonTrigger; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.Vector2f; import com.jme3.math.Vector3f; import com.jme3.post.FilterPostProcessor; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.BatchNode; import com.jme3.scene.Geometry; import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Sphere.TextureMode; import com.jme3.shadow.CompareMode; import com.jme3.shadow.DirectionalLightShadowFilter; import com.jme3.shadow.EdgeFilteringMode; import com.jme3.system.AppSettings; import com.jme3.system.NanoTimer; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapMode; import jme3test.bullet.BombControl; /** * * @author double1984 (tower mod by atom) */ public class TestBatchNodeTower extends SimpleApplication { int bricksPerLayer = 8; int brickLayers = 30; static float brickWidth = .75f, brickHeight = .25f, brickDepth = .25f; float radius = 3f; float angle = 0; Material mat; Material mat2; Material mat3; DirectionalLightShadowFilter shadowRenderer; private Sphere bullet; private Box brick; private SphereCollisionShape bulletCollisionShape; private BulletAppState bulletAppState; BatchNode batchNode = new BatchNode("batch Node"); public static void main(String args[]) { TestBatchNodeTower f = new TestBatchNodeTower(); AppSettings s = new AppSettings(true); f.setSettings(s); f.start(); } @Override public void simpleInitApp() { timer = new NanoTimer(); bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); // bulletAppState.setEnabled(false); stateManager.attach(bulletAppState); bullet = new Sphere(32, 32, 0.4f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(0.4f); brick = new Box(brickWidth, brickHeight, brickDepth); brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); //bulletAppState.getPhysicsSpace().enableDebug(assetManager); initMaterial(); initTower(); initFloor(); initCrossHairs(); this.cam.setLocation(new Vector3f(0, 25f, 8f)); cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); cam.setFrustumFar(80); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(actionListener, "shoot"); rootNode.setShadowMode(ShadowMode.Off); batchNode.batch(); batchNode.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(batchNode); shadowRenderer = new DirectionalLightShadowFilter(assetManager, 1024, 2); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); shadowRenderer.setLight(dl); shadowRenderer.setLambda(0.55f); shadowRenderer.setShadowIntensity(0.6f); shadowRenderer.setShadowCompareMode(CompareMode.Hardware); shadowRenderer.setEdgeFilteringMode(EdgeFilteringMode.PCF4); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); fpp.addFilter(shadowRenderer); viewPort.addProcessor(fpp); } private PhysicsSpace getPhysicsSpace() { return bulletAppState.getPhysicsSpace(); } private ActionListener actionListener = new ActionListener() { public void onAction(String name, boolean keyPressed, float tpf) { if (name.equals("shoot") && !keyPressed) { Geometry bulletg = new Geometry("bullet", bullet); bulletg.setMaterial(mat2); bulletg.setShadowMode(ShadowMode.CastAndReceive); bulletg.setLocalTranslation(cam.getLocation()); RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1); // RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1); bulletNode.setLinearVelocity(cam.getDirection().mult(25)); bulletg.addControl(bulletNode); rootNode.attachChild(bulletg); getPhysicsSpace().add(bulletNode); } } }; public void initTower() { double tempX = 0; double tempY = 0; double tempZ = 0; angle = 0f; for (int i = 0; i < brickLayers; i++){ // Increment rows if (i != 0) { tempY += brickHeight * 2; } else { tempY = brickHeight; } // Alternate brick seams angle = 360.0f / bricksPerLayer * i/2f; for (int j = 0; j < bricksPerLayer; j++){ tempZ = Math.cos(Math.toRadians(angle))*radius; tempX = Math.sin(Math.toRadians(angle))*radius; System.out.println("x="+((float)(tempX))+" y="+((float)(tempY))+" z="+(float)(tempZ)); Vector3f vt = new Vector3f((float)(tempX), (float)(tempY), (float)(tempZ)); // Add crenelation if (i==brickLayers-1){ if (j%2 == 0){ addBrick(vt); } } // Create main tower else { addBrick(vt); } angle += 360.0/bricksPerLayer; } } } public void initFloor() { Box floorBox = new Box(10f, 0.1f, 5f); floorBox.scaleTextureCoordinates(new Vector2f(3, 6)); Geometry floor = new Geometry("floor", floorBox); floor.setMaterial(mat3); floor.setShadowMode(ShadowMode.Receive); floor.setLocalTranslation(0, 0, 0); floor.addControl(new RigidBodyControl(0)); this.rootNode.attachChild(floor); this.getPhysicsSpace().add(floor); } public void initMaterial() { mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg"); key.setGenerateMips(true); Texture tex = assetManager.loadTexture(key); mat.setTexture("ColorMap", tex); mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG"); key2.setGenerateMips(true); Texture tex2 = assetManager.loadTexture(key2); mat2.setTexture("ColorMap", tex2); mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg"); key3.setGenerateMips(true); Texture tex3 = assetManager.loadTexture(key3); tex3.setWrap(WrapMode.Repeat); mat3.setTexture("ColorMap", tex3); } int nbBrick =0; public void addBrick(Vector3f ori) { Geometry reBoxg = new Geometry("brick", brick); reBoxg.setMaterial(mat); reBoxg.setLocalTranslation(ori); reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f ); reBoxg.addControl(new RigidBodyControl(1.5f)); reBoxg.setShadowMode(ShadowMode.CastAndReceive); reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f); this.batchNode.attachChild(reBoxg); this.getPhysicsSpace().add(reBoxg); nbBrick++; } protected void initCrossHairs() { guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); BitmapText ch = new BitmapText(guiFont, false); ch.setSize(guiFont.getCharSet().getRenderedSize() * 2); ch.setText("+"); // crosshairs ch.setLocalTranslation( // center settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2, settings.getHeight() / 2 + ch.getLineHeight() / 2, 0); guiNode.attachChild(ch); } }