/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.bullet; import com.jme3.animation.AnimEventListener; import com.jme3.animation.Bone; import com.jme3.bullet.collision.RagdollCollisionListener; import com.jme3.bullet.control.KinematicRagdollControl; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.math.Vector3f; import com.jme3.scene.Node; /** * @author reden */ public class TestIK extends TestBoneRagdoll implements RagdollCollisionListener, AnimEventListener { Node targetNode = new Node(""); Vector3f targetPoint; Bone mouseBone; Vector3f oldMousePos; public static void main(String[] args) { TestIK app = new TestIK(); app.start(); } @Override public void simpleInitApp() { super.simpleInitApp(); final KinematicRagdollControl ikControl = model.getControl(KinematicRagdollControl.class); inputManager.addListener(new ActionListener() { public void onAction(String name, boolean isPressed, float tpf) { if (name.equals("stop") && isPressed) { ikControl.setEnabled(!ikControl.isEnabled()); ikControl.setIKMode(); } if (name.equals("one") && isPressed) { //ragdoll.setKinematicMode(); targetPoint = model.getWorldTranslation().add(new Vector3f(0,2,4)); targetNode.setLocalTranslation(targetPoint); ikControl.setIKTarget(ikControl.getBone("Hand.L"), targetPoint, 2); ikControl.setIKMode(); } if (name.equals("two") && isPressed) { //ragdoll.setKinematicMode(); targetPoint = model.getWorldTranslation().add(new Vector3f(-3,3,0)); targetNode.setLocalTranslation(targetPoint); ikControl.setIKTarget(ikControl.getBone("Hand.R"), targetPoint, 3); ikControl.setIKMode(); } } }, "one", "two"); inputManager.addMapping("one", new KeyTrigger(KeyInput.KEY_1)); inputManager.addMapping("two", new KeyTrigger(KeyInput.KEY_2)); inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_H)); } }