/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.material; import com.jme3.app.SimpleApplication; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.AnalogListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.*; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Quad; import com.jme3.util.SkyFactory; import com.jme3.util.TangentBinormalGenerator; public class TestParallaxPBR extends SimpleApplication { private Vector3f lightDir = new Vector3f(-1, -1, .5f).normalizeLocal(); public static void main(String[] args) { TestParallaxPBR app = new TestParallaxPBR(); app.start(); } public void setupSkyBox() { rootNode.attachChild(SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", SkyFactory.EnvMapType.CubeMap)); } DirectionalLight dl; public void setupLighting() { dl = new DirectionalLight(); dl.setDirection(lightDir); dl.setColor(new ColorRGBA(.9f, .9f, .9f, 1)); rootNode.addLight(dl); } Material mat; public void setupFloor() { mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWallPBR.j3m"); //mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWallPBR2.j3m"); Node floorGeom = new Node("floorGeom"); Quad q = new Quad(100, 100); q.scaleTextureCoordinates(new Vector2f(10, 10)); Geometry g = new Geometry("geom", q); g.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); floorGeom.attachChild(g); TangentBinormalGenerator.generate(floorGeom); floorGeom.setLocalTranslation(-50, 22, 60); //floorGeom.setLocalScale(100); floorGeom.setMaterial(mat); rootNode.attachChild(floorGeom); } public void setupSignpost() { Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml"); Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); TangentBinormalGenerator.generate(signpost); signpost.setMaterial(mat); signpost.rotate(0, FastMath.HALF_PI, 0); signpost.setLocalTranslation(12, 23.5f, 30); signpost.setLocalScale(4); signpost.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(signpost); } @Override public void simpleInitApp() { cam.setLocation(new Vector3f(-15.445636f, 30.162927f, 60.252777f)); cam.setRotation(new Quaternion(0.05173137f, 0.92363626f, -0.13454558f, 0.35513034f)); flyCam.setMoveSpeed(30); setupLighting(); setupSkyBox(); setupFloor(); setupSignpost(); inputManager.addListener(new AnalogListener() { public void onAnalog(String name, float value, float tpf) { if ("heightUP".equals(name)) { parallaxHeigh += 0.01; mat.setFloat("ParallaxHeight", parallaxHeigh); } if ("heightDown".equals(name)) { parallaxHeigh -= 0.01; parallaxHeigh = Math.max(parallaxHeigh, 0); mat.setFloat("ParallaxHeight", parallaxHeigh); } } }, "heightUP", "heightDown"); inputManager.addMapping("heightUP", new KeyTrigger(KeyInput.KEY_I)); inputManager.addMapping("heightDown", new KeyTrigger(KeyInput.KEY_K)); inputManager.addListener(new ActionListener() { public void onAction(String name, boolean isPressed, float tpf) { if (isPressed && "toggleSteep".equals(name)) { steep = !steep; mat.setBoolean("SteepParallax", steep); } } }, "toggleSteep"); inputManager.addMapping("toggleSteep", new KeyTrigger(KeyInput.KEY_SPACE)); } float parallaxHeigh = 0.05f; float time = 0; boolean steep = false; @Override public void simpleUpdate(float tpf) { // time+=tpf; // lightDir.set(FastMath.sin(time), -1, FastMath.cos(time)); // bsr.setDirection(lightDir); // dl.setDirection(lightDir); } }