/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.helloworld; import com.jme3.app.SimpleApplication; import com.jme3.input.KeyInput; import com.jme3.input.MouseInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.AnalogListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.MouseButtonTrigger; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.shape.Box; /** Sample 5 - how to map keys and mousebuttons to actions */ public class HelloInput extends SimpleApplication { public static void main(String[] args) { HelloInput app = new HelloInput(); app.start(); } protected Geometry player; Boolean isRunning=true; @Override public void simpleInitApp() { Box b = new Box(1, 1, 1); player = new Geometry("Player", b); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", ColorRGBA.Blue); player.setMaterial(mat); rootNode.attachChild(player); initKeys(); // load my custom keybinding } /** Custom Keybinding: Map named actions to inputs. */ private void initKeys() { /** You can map one or several inputs to one named mapping. */ inputManager.addMapping("Pause", new KeyTrigger(keyInput.KEY_P)); inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_J)); inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_K)); inputManager.addMapping("Rotate", new KeyTrigger(KeyInput.KEY_SPACE), // spacebar! new MouseButtonTrigger(MouseInput.BUTTON_LEFT) ); // left click! /** Add the named mappings to the action listeners. */ inputManager.addListener(actionListener,"Pause"); inputManager.addListener(analogListener,"Left", "Right", "Rotate"); } /** Use this listener for KeyDown/KeyUp events */ private ActionListener actionListener = new ActionListener() { public void onAction(String name, boolean keyPressed, float tpf) { if (name.equals("Pause") && !keyPressed) { isRunning = !isRunning; } } }; /** Use this listener for continuous events */ private AnalogListener analogListener = new AnalogListener() { public void onAnalog(String name, float value, float tpf) { if (isRunning) { if (name.equals("Rotate")) { player.rotate(0, value, 0); } if (name.equals("Right")) { player.move((new Vector3f(value, 0,0)) ); } if (name.equals("Left")) { player.move(new Vector3f(-value, 0,0)); } } else { System.out.println("Press P to unpause."); } } }; }