/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.system; /** * <code>NanoTimer</code> is a System.nanoTime implementation of <code>Timer</code>. * This is primarily useful for headless applications running on a server. * * @author Matthew D. Hicks */ public class NanoTimer extends Timer { private static final long TIMER_RESOLUTION = 1000000000L; private static final float INVERSE_TIMER_RESOLUTION = 1f/1000000000L; private long startTime; private long previousTime; private float tpf; private float fps; public NanoTimer() { startTime = System.nanoTime(); } /** * Returns the time in seconds. The timer starts * at 0.0 seconds. * * @return the current time in seconds */ @Override public float getTimeInSeconds() { return getTime() * INVERSE_TIMER_RESOLUTION; } public long getTime() { return System.nanoTime() - startTime; } public long getResolution() { return TIMER_RESOLUTION; } public float getFrameRate() { return fps; } public float getTimePerFrame() { return tpf; } public void update() { tpf = (getTime() - previousTime) * (1.0f / TIMER_RESOLUTION); fps = 1.0f / tpf; previousTime = getTime(); } public void reset() { startTime = System.nanoTime(); previousTime = getTime(); } }