/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.renderer.queue; import com.jme3.math.Vector3f; import com.jme3.renderer.Camera; import com.jme3.scene.Geometry; public class TransparentComparator implements GeometryComparator { private Camera cam; private final Vector3f tempVec = new Vector3f(); public void setCamera(Camera cam){ this.cam = cam; } /** * Calculates the distance from a spatial to the camera. Distance is a * squared distance. * * @param spat * Spatial to distancize. * @return Distance from Spatial to camera. */ private float distanceToCam2(Geometry spat){ if (spat == null) return Float.NEGATIVE_INFINITY; if (spat.queueDistance != Float.NEGATIVE_INFINITY) return spat.queueDistance; Vector3f camPosition = cam.getLocation(); Vector3f viewVector = cam.getDirection(); Vector3f spatPosition = null; if (spat.getWorldBound() != null){ spatPosition = spat.getWorldBound().getCenter(); }else{ spatPosition = spat.getWorldTranslation(); } spatPosition.subtract(camPosition, tempVec); spat.queueDistance = tempVec.dot(tempVec); float retval = Math.abs(tempVec.dot(viewVector) / viewVector.dot(viewVector)); viewVector.mult(retval, tempVec); spat.queueDistance = tempVec.length(); return spat.queueDistance; } private float distanceToCam(Geometry spat){ // NOTE: It is best to check the distance // to the bound's closest edge vs. the bound's center here. return spat.getWorldBound().distanceToEdge(cam.getLocation()); } public int compare(Geometry o1, Geometry o2) { float d1 = distanceToCam(o1); float d2 = distanceToCam(o2); if (d1 == d2) return 0; else if (d1 < d2) return 1; else return -1; } }