/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.terrain.geomipmap; import com.jme3.math.Vector3f; import com.jme3.renderer.Camera; import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; import com.jme3.terrain.geomipmap.lodcalc.LodCalculator; import java.util.ArrayList; import java.util.HashMap; import java.util.List; /** * An extension of the TerrainLodControl that handles * multiple terrains at once. This is to be used if you * have your own tiling/paging terrain system, such as * TerrainGrid. * * @author Brent Owens */ public class MultiTerrainLodControl extends TerrainLodControl { List<TerrainQuad> terrains = new ArrayList<TerrainQuad>(); private List<TerrainQuad> addedTerrains = new ArrayList<TerrainQuad>(); private List<TerrainQuad> removedTerrains = new ArrayList<TerrainQuad>(); public MultiTerrainLodControl(List<Camera> cameras) { this.cameras = cameras; lodCalculator = new DistanceLodCalculator(65, 2.7f); } public MultiTerrainLodControl(Camera camera) { List<Camera> cams = new ArrayList<Camera>(); cams.add(camera); this.cameras = cams; lodCalculator = new DistanceLodCalculator(65, 2.7f); } /** * Add a terrain that will have its LOD handled by this control. * It will be added next update run. You should only call this from * the render thread. */ public void addTerrain(TerrainQuad tq) { addedTerrains.add(tq); } /** * Add a terrain that will no longer have its LOD handled by this control. * It will be removed next update run. You should only call this from * the render thread. */ public void removeTerrain(TerrainQuad tq) { removedTerrains.add(tq); } @Override protected UpdateLOD getLodThread(List<Vector3f> locations, LodCalculator lodCalculator) { return new UpdateMultiLOD(locations, lodCalculator); } @Override protected void prepareTerrain() { if (!addedTerrains.isEmpty()) { for (TerrainQuad t : addedTerrains) { if (!terrains.contains(t)) terrains.add(t); } addedTerrains.clear(); } if (!removedTerrains.isEmpty()) { terrains.removeAll(removedTerrains); removedTerrains.clear(); } for (TerrainQuad terrain : terrains) terrain.cacheTerrainTransforms();// cache the terrain's world transforms so they can be accessed on the separate thread safely } /** * Overrides the parent UpdateLOD runnable to process * multiple terrains. */ protected class UpdateMultiLOD extends UpdateLOD { protected UpdateMultiLOD(List<Vector3f> camLocations, LodCalculator lodCalculator) { super(camLocations, lodCalculator); } @Override public HashMap<String, UpdatedTerrainPatch> call() throws Exception { setLodCalcRunning(true); HashMap<String,UpdatedTerrainPatch> updated = new HashMap<String,UpdatedTerrainPatch>(); for (TerrainQuad terrainQuad : terrains) { // go through each patch and calculate its LOD based on camera distance terrainQuad.calculateLod(camLocations, updated, lodCalculator); // 'updated' gets populated here } for (TerrainQuad terrainQuad : terrains) { // then calculate the neighbour LOD values for seaming terrainQuad.findNeighboursLod(updated); } for (TerrainQuad terrainQuad : terrains) { // check neighbour quads that need their edges seamed terrainQuad.fixEdges(updated); } for (TerrainQuad terrainQuad : terrains) { // perform the edge seaming, if it requires it terrainQuad.reIndexPages(updated, lodCalculator.usesVariableLod()); } //setUpdateQuadLODs(updated); // set back to main ogl thread setLodCalcRunning(false); return updated; } } }