/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.light; import com.jme3.app.SimpleApplication; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.AmbientLight; import com.jme3.light.DirectionalLight; import com.jme3.light.PointLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Quaternion; import com.jme3.math.Vector2f; import com.jme3.math.Vector3f; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Geometry; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Sphere; import com.jme3.shadow.DirectionalLightShadowRenderer; import com.jme3.shadow.EdgeFilteringMode; import com.jme3.util.TangentBinormalGenerator; import java.util.logging.Level; import java.util.logging.Logger; public class TestShadowsPerf extends SimpleApplication { float angle; PointLight pl; Spatial lightMdl; public static void main(String[] args) { TestShadowsPerf app = new TestShadowsPerf(); app.start(); } Geometry sphere; Material mat; @Override public void simpleInitApp() { Logger.getLogger("com.jme3").setLevel(Level.SEVERE); flyCam.setMoveSpeed(50); flyCam.setEnabled(false); viewPort.setBackgroundColor(ColorRGBA.DarkGray); cam.setLocation(new Vector3f(-53.952988f, 27.15874f, -32.875023f)); cam.setRotation(new Quaternion(0.1564309f, 0.6910534f, -0.15713608f, 0.6879555f)); // cam.setLocation(new Vector3f(53.64627f, 130.56f, -11.247704f)); // cam.setRotation(new Quaternion(-6.5737107E-4f, 0.76819664f, -0.64021313f, -7.886125E-4f)); //// cam.setFrustumFar(500); mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); Box b = new Box(800, 1, 700); b.scaleTextureCoordinates(new Vector2f(50, 50)); Geometry ground = new Geometry("ground", b); ground.setMaterial(mat); rootNode.attachChild(ground); ground.setShadowMode(ShadowMode.Receive); Sphere sphMesh = new Sphere(32, 32, 1); sphMesh.setTextureMode(Sphere.TextureMode.Projected); sphMesh.updateGeometry(32, 32, 1, false, false); TangentBinormalGenerator.generate(sphMesh); sphere = new Geometry("Rock Ball", sphMesh); sphere.setLocalTranslation(0, 5, 0); sphere.setMaterial(mat); sphere.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(sphere); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(0, -1, 0).normalizeLocal()); dl.setColor(ColorRGBA.White); rootNode.addLight(dl); AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(0.7f)); rootNode.addLight(al); //rootNode.setShadowMode(ShadowMode.CastAndReceive); createballs(); final DirectionalLightShadowRenderer pssmRenderer = new DirectionalLightShadowRenderer(assetManager, 1024, 4); viewPort.addProcessor(pssmRenderer); // // final PssmShadowFilter pssmRenderer = new PssmShadowFilter(assetManager, 1024, 4); // FilterPostProcessor fpp = new FilterPostProcessor(assetManager); // fpp.addFilter(pssmRenderer); // viewPort.addProcessor(fpp); pssmRenderer.setLight(dl); pssmRenderer.setLambda(0.55f); pssmRenderer.setShadowIntensity(0.55f); pssmRenderer.setShadowCompareMode(com.jme3.shadow.CompareMode.Software); pssmRenderer.setEdgeFilteringMode(EdgeFilteringMode.PCF4); //pssmRenderer.displayDebug(); inputManager.addListener(new ActionListener() { public void onAction(String name, boolean isPressed, float tpf) { if (name.equals("display") && isPressed) { //pssmRenderer.debugFrustrums(); System.out.println("tetetetet"); } if (name.equals("add") && isPressed) { createballs(); } } }, "display", "add"); inputManager.addMapping("display", new KeyTrigger(KeyInput.KEY_SPACE)); inputManager.addMapping("add", new KeyTrigger(KeyInput.KEY_RETURN)); } int val = 0; private void createballs() { System.out.println((frames / time) + ";" + val); for (int i = val; i < val+1 ; i++) { Geometry s = sphere.clone().clone(false); s.setMaterial(mat); s.setLocalTranslation(i - 30, 5, (((i) * 2) % 40) - 50); s.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(s); } if (val == 300) { stop(); } val += 1; time = 0; frames = 0; } float time; float frames = 0; @Override public void simpleUpdate(float tpf) { time += tpf; frames++; if (time > 1) { createballs(); } } }