package jme3test.material; import com.jme3.app.SimpleApplication; import com.jme3.bounding.BoundingBox; import com.jme3.material.Material; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.Mesh; import com.jme3.scene.VertexBuffer; import com.jme3.scene.shape.Sphere; import com.jme3.util.BufferUtils; /** * Created by michael on 23.02.15. */ public class TestGeometryShader extends SimpleApplication { @Override public void simpleInitApp() { Mesh mesh = new Mesh(); mesh.setBuffer(VertexBuffer.Type.Index, 1, BufferUtils.createIntBuffer(new int[]{1})); mesh.setBuffer(VertexBuffer.Type.Position, 3, BufferUtils.createFloatBuffer(new float[]{0, 0, 0})); mesh.setMode(Mesh.Mode.Points); mesh.setBound(new BoundingBox(new Vector3f(0, 0, 0), 10, 10, 10)); mesh.updateCounts(); Geometry geometry = new Geometry("Test", mesh); geometry.updateGeometricState(); geometry.setMaterial(new Material(assetManager, "Materials/Geom/SimpleGeom.j3md")); //geometry.getMaterial().getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off); //geometry.setMaterial(assetManager.loadMaterial("Materials/Geom/SimpleTess.j3md")); rootNode.attachChild(geometry); Geometry geometry1 = new Geometry("T1", new Sphere(10, 10, 1)); geometry1.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md")); rootNode.attachChild(geometry1); } public static void main(String[] args) { TestGeometryShader app = new TestGeometryShader(); app.start(); } }