package jme3test.terrain; import com.jme3.app.SimpleApplication; import com.jme3.app.state.ScreenshotAppState; import com.jme3.asset.plugins.HttpZipLocator; import com.jme3.asset.plugins.ZipLocator; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape; import com.jme3.bullet.control.CharacterControl; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.terrain.geomipmap.TerrainGrid; import com.jme3.terrain.geomipmap.TerrainGridListener; import com.jme3.terrain.geomipmap.TerrainGridLodControl; import com.jme3.terrain.geomipmap.TerrainLodControl; import com.jme3.terrain.geomipmap.TerrainQuad; import com.jme3.terrain.geomipmap.grid.ImageTileLoader; import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; import com.jme3.terrain.heightmap.Namer; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapMode; import java.io.File; public class TerrainGridTest extends SimpleApplication { private Material mat_terrain; private TerrainGrid terrain; private float grassScale = 64; private float dirtScale = 16; private float rockScale = 128; private boolean usePhysics = false; private boolean physicsAdded = false; public static void main(final String[] args) { TerrainGridTest app = new TerrainGridTest(); app.start(); } private CharacterControl player3; @Override public void simpleInitApp() { File file = new File("TerrainGridTestData.zip"); if (!file.exists()) { assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/TerrainGridTestData.zip", HttpZipLocator.class); } else { assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class); } this.flyCam.setMoveSpeed(100f); ScreenshotAppState state = new ScreenshotAppState(); this.stateManager.attach(state); // TERRAIN TEXTURE material this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); // Parameters to material: // regionXColorMap: X = 1..4 the texture that should be appliad to state X // regionX: a Vector3f containing the following information: // regionX.x: the start height of the region // regionX.y: the end height of the region // regionX.z: the texture scale for the region // it might not be the most elegant way for storing these 3 values, but it packs the data nicely :) // slopeColorMap: the texture to be used for cliffs, and steep mountain sites // slopeTileFactor: the texture scale for slopes // terrainSize: the total size of the terrain (used for scaling the texture) // GRASS texture Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); grass.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region1ColorMap", grass); this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale)); // DIRT texture Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); dirt.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region2ColorMap", dirt); this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale)); // ROCK texture Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg"); rock.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region3ColorMap", rock); this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale)); this.mat_terrain.setTexture("region4ColorMap", rock); this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale)); this.mat_terrain.setTexture("slopeColorMap", rock); this.mat_terrain.setFloat("slopeTileFactor", 32); this.mat_terrain.setFloat("terrainSize", 129); this.terrain = new TerrainGrid("terrain", 65, 257, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; } })); this.terrain.setMaterial(mat_terrain); this.terrain.setLocalTranslation(0, 0, 0); this.terrain.setLocalScale(1f, 1f, 1f); this.rootNode.attachChild(this.terrain); TerrainLodControl control = new TerrainGridLodControl(this.terrain, getCamera()); control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier this.terrain.addControl(control); final BulletAppState bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); this.getCamera().setLocation(new Vector3f(0, 400, 0)); this.getCamera().lookAt(new Vector3f(0,0,0), Vector3f.UNIT_Y); this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f)); DirectionalLight light = new DirectionalLight(); light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize()); rootNode.addLight(light); if (usePhysics) { CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1); player3 = new CharacterControl(capsuleShape, 0.5f); player3.setJumpSpeed(20); player3.setFallSpeed(10); player3.setGravity(10); player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z)); bulletAppState.getPhysicsSpace().add(player3); terrain.addListener(new TerrainGridListener() { public void gridMoved(Vector3f newCenter) { } public void tileAttached(Vector3f cell, TerrainQuad quad) { while(quad.getControl(RigidBodyControl.class)!=null){ quad.removeControl(RigidBodyControl.class); } quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0)); bulletAppState.getPhysicsSpace().add(quad); } public void tileDetached(Vector3f cell, TerrainQuad quad) { if (quad.getControl(RigidBodyControl.class) != null) { bulletAppState.getPhysicsSpace().remove(quad); quad.removeControl(RigidBodyControl.class); } } }); } this.initKeys(); } private void initKeys() { // You can map one or several inputs to one named action this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A)); this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D)); this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W)); this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S)); this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE)); this.inputManager.addListener(this.actionListener, "Lefts"); this.inputManager.addListener(this.actionListener, "Rights"); this.inputManager.addListener(this.actionListener, "Ups"); this.inputManager.addListener(this.actionListener, "Downs"); this.inputManager.addListener(this.actionListener, "Jumps"); } private boolean left; private boolean right; private boolean up; private boolean down; private final ActionListener actionListener = new ActionListener() { @Override public void onAction(final String name, final boolean keyPressed, final float tpf) { if (name.equals("Lefts")) { if (keyPressed) { TerrainGridTest.this.left = true; } else { TerrainGridTest.this.left = false; } } else if (name.equals("Rights")) { if (keyPressed) { TerrainGridTest.this.right = true; } else { TerrainGridTest.this.right = false; } } else if (name.equals("Ups")) { if (keyPressed) { TerrainGridTest.this.up = true; } else { TerrainGridTest.this.up = false; } } else if (name.equals("Downs")) { if (keyPressed) { TerrainGridTest.this.down = true; } else { TerrainGridTest.this.down = false; } } else if (name.equals("Jumps")) { TerrainGridTest.this.player3.jump(); } } }; private final Vector3f walkDirection = new Vector3f(); @Override public void simpleUpdate(final float tpf) { Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f); Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f); this.walkDirection.set(0, 0, 0); if (this.left) { this.walkDirection.addLocal(camLeft); } if (this.right) { this.walkDirection.addLocal(camLeft.negate()); } if (this.up) { this.walkDirection.addLocal(camDir); } if (this.down) { this.walkDirection.addLocal(camDir.negate()); } if (usePhysics) { this.player3.setWalkDirection(this.walkDirection); this.cam.setLocation(this.player3.getPhysicsLocation()); } } }