/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.bullet.joints; import com.jme3.bullet.objects.PhysicsRigidBody; import com.jme3.math.Matrix3f; import com.jme3.math.Vector3f; /** * <i>From bullet manual:</i><br> * This generic constraint can emulate a variety of standard constraints, * by configuring each of the 6 degrees of freedom (dof). * The first 3 dof axis are linear axis, which represent translation of rigidbodies, * and the latter 3 dof axis represent the angular motion. Each axis can be either locked, * free or limited. On construction of a new btGeneric6DofConstraint, all axis are locked. * Afterwards the axis can be reconfigured. Note that several combinations that * include free and/or limited angular degrees of freedom are undefined. * @author normenhansen */ public class SixDofSpringJoint extends SixDofJoint { final boolean springEnabled[] = new boolean[6]; final float equilibriumPoint[] = new float[6]; final float springStiffness[] = new float[6]; final float springDamping[] = new float[6]; // between 0 and 1 (1 == no damping) public SixDofSpringJoint() { } /** * @param pivotA local translation of the joint connection point in node A * @param pivotB local translation of the joint connection point in node B */ public SixDofSpringJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA) { super(nodeA, nodeB, pivotA, pivotB, rotA, rotB, useLinearReferenceFrameA); } public void enableSpring(int index, boolean onOff) { enableSpring(objectId, index, onOff); } native void enableSpring(long objctId, int index, boolean onOff); public void setStiffness(int index, float stiffness) { setStiffness(objectId, index, stiffness); } native void setStiffness(long objctId, int index, float stiffness); public void setDamping(int index, float damping) { setDamping(objectId, index, damping); } native void setDamping(long objctId, int index, float damping); public void setEquilibriumPoint() { // set the current constraint position/orientation as an equilibrium point for all DOF setEquilibriumPoint(objectId); } native void setEquilibriumPoint(long objctId); public void setEquilibriumPoint(int index){ // set the current constraint position/orientation as an equilibrium point for given DOF setEquilibriumPoint(objectId, index); } native void setEquilibriumPoint(long objctId, int index); @Override native long createJoint(long objectIdA, long objectIdB, Vector3f pivotA, Matrix3f rotA, Vector3f pivotB, Matrix3f rotB, boolean useLinearReferenceFrameA); }