/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.export; import com.jme3.app.SimpleApplication; import com.jme3.asset.AssetKey; import com.jme3.asset.ModelKey; import com.jme3.export.binary.BinaryExporter; import com.jme3.export.binary.BinaryImporter; import com.jme3.light.DirectionalLight; import com.jme3.light.PointLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Vector3f; import com.jme3.scene.AssetLinkNode; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Sphere; import java.io.ByteArrayInputStream; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.util.logging.Level; import java.util.logging.Logger; public class TestAssetLinkNode extends SimpleApplication { float angle; PointLight pl; Spatial lightMdl; public static void main(String[] args){ TestAssetLinkNode app = new TestAssetLinkNode(); app.start(); } @Override public void simpleInitApp() { AssetLinkNode loaderNode=new AssetLinkNode(); loaderNode.addLinkedChild(new ModelKey("Models/MonkeyHead/MonkeyHead.mesh.xml")); //load/attach the children (happens automatically on load) // loaderNode.attachLinkedChildren(assetManager); // rootNode.attachChild(loaderNode); //save and load the loaderNode try { //export to byte array ByteArrayOutputStream bout=new ByteArrayOutputStream(); BinaryExporter.getInstance().save(loaderNode, bout); //import from byte array, automatically loads the monkeyhead from file ByteArrayInputStream bin=new ByteArrayInputStream(bout.toByteArray()); BinaryImporter imp=BinaryImporter.getInstance(); imp.setAssetManager(assetManager); Node newLoaderNode=(Node)imp.load(bin); //attach to rootNode rootNode.attachChild(newLoaderNode); } catch (IOException ex) { Logger.getLogger(TestAssetLinkNode.class.getName()).log(Level.SEVERE, null, ex); } rootNode.attachChild(loaderNode); lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMdl.setMaterial( (Material) assetManager.loadAsset(new AssetKey("Common/Materials/RedColor.j3m"))); rootNode.attachChild(lightMdl); // flourescent main light pl = new PointLight(); pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f)); rootNode.addLight(pl); // sunset light DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal()); dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f)); rootNode.addLight(dl); // skylight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal()); dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f)); rootNode.addLight(dl); // white ambient light dl = new DirectionalLight(); dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal()); dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f)); rootNode.addLight(dl); } @Override public void simpleUpdate(float tpf){ angle += tpf * 0.25f; angle %= FastMath.TWO_PI; pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f)); lightMdl.setLocalTranslation(pl.getPosition()); } }