/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.scene.plugins.blender.textures.generating; import com.jme3.scene.plugins.blender.BlenderContext; import com.jme3.scene.plugins.blender.file.Structure; import com.jme3.scene.plugins.blender.textures.TexturePixel; import com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator.NoiseFunction; /** * This class generates the 'marble' texture. * @author Marcin Roguski (Kaelthas) */ public class TextureGeneratorMarble extends TextureGeneratorWood { // tex->stype protected static final int TEX_SOFT = 0; protected static final int TEX_SHARP = 1; protected static final int TEX_SHARPER = 2; protected MarbleData marbleData; protected int noisebasis; protected NoiseFunction noiseFunction; /** * Constructor stores the given noise generator. * @param noiseGenerator * the noise generator */ public TextureGeneratorMarble(NoiseGenerator noiseGenerator) { super(noiseGenerator); } @Override public void readData(Structure tex, BlenderContext blenderContext) { super.readData(tex, blenderContext); marbleData = new MarbleData(tex); noisebasis = marbleData.noisebasis; noiseFunction = NoiseGenerator.noiseFunctions.get(noisebasis); if (noiseFunction == null) { noiseFunction = NoiseGenerator.noiseFunctions.get(0); noisebasis = 0; } } @Override public void getPixel(TexturePixel pixel, float x, float y, float z) { pixel.intensity = this.marbleInt(marbleData, x, y, z); if (colorBand != null) { int colorbandIndex = (int) (pixel.intensity * 1000.0f); pixel.red = colorBand[colorbandIndex][0]; pixel.green = colorBand[colorbandIndex][1]; pixel.blue = colorBand[colorbandIndex][2]; this.applyBrightnessAndContrast(bacd, pixel); pixel.alpha = colorBand[colorbandIndex][3]; } else { this.applyBrightnessAndContrast(pixel, bacd.contrast, bacd.brightness); } } public float marbleInt(MarbleData marbleData, float x, float y, float z) { int waveform; if (marbleData.waveform > TEX_TRI || marbleData.waveform < TEX_SIN) { waveform = 0; } else { waveform = marbleData.waveform; } float n = 5.0f * (x + y + z); if (noisebasis == 0) { ++x; ++y; ++z; } float mi = n + marbleData.turbul * NoiseGenerator.NoiseFunctions.turbulence(x, y, z, marbleData.noisesize, marbleData.noisedepth, noiseFunction, marbleData.isHard); if (marbleData.stype >= TEX_SOFT) { mi = waveformFunctions[waveform].execute(mi); if (marbleData.stype == TEX_SHARP) { mi = (float) Math.sqrt(mi); } else if (marbleData.stype == TEX_SHARPER) { mi = (float) Math.sqrt(Math.sqrt(mi)); } } return mi; } private static class MarbleData { public final float noisesize; public final int noisebasis; public final int noisedepth; public final int stype; public final float turbul; public final int waveform; public final boolean isHard; public MarbleData(Structure tex) { noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue(); noisedepth = ((Number) tex.getFieldValue("noisedepth")).intValue(); stype = ((Number) tex.getFieldValue("stype")).intValue(); turbul = ((Number) tex.getFieldValue("turbul")).floatValue(); int noisetype = ((Number) tex.getFieldValue("noisetype")).intValue(); waveform = ((Number) tex.getFieldValue("noisebasis2")).intValue(); isHard = noisetype != TEX_NOISESOFT; } } }