/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.bullet; import com.jme3.app.SimpleApplication; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Cylinder; import com.jme3.scene.shape.Torus; /** * This is a basic Test of jbullet-jme functions * * @author normenhansen */ public class TestCollisionShapeFactory extends SimpleApplication { private BulletAppState bulletAppState; private Material mat1; private Material mat2; private Material mat3; public static void main(String[] args) { TestCollisionShapeFactory app = new TestCollisionShapeFactory(); app.start(); } @Override public void simpleInitApp() { bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); bulletAppState.setDebugEnabled(true); createMaterial(); Node node = new Node("node1"); attachRandomGeometry(node, mat1); randomizeTransform(node); Node node2 = new Node("node2"); attachRandomGeometry(node2, mat2); randomizeTransform(node2); node.attachChild(node2); rootNode.attachChild(node); RigidBodyControl control = new RigidBodyControl(0); node.addControl(control); getPhysicsSpace().add(control); //test single geometry too Geometry myGeom = new Geometry("cylinder", new Cylinder(16, 16, 0.5f, 1)); myGeom.setMaterial(mat3); randomizeTransform(myGeom); rootNode.attachChild(myGeom); RigidBodyControl control3 = new RigidBodyControl(0); myGeom.addControl(control3); getPhysicsSpace().add(control3); } private void attachRandomGeometry(Node node, Material mat) { Box box = new Box(0.25f, 0.25f, 0.25f); Torus torus = new Torus(16, 16, 0.2f, 0.8f); Geometry[] boxes = new Geometry[]{ new Geometry("box1", box), new Geometry("box2", box), new Geometry("box3", box), new Geometry("torus1", torus), new Geometry("torus2", torus), new Geometry("torus3", torus) }; for (int i = 0; i < boxes.length; i++) { Geometry geometry = boxes[i]; geometry.setLocalTranslation((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10); geometry.setLocalRotation(new Quaternion().fromAngles((float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI)); geometry.setLocalScale((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10); geometry.setMaterial(mat); node.attachChild(geometry); } } private void randomizeTransform(Spatial spat){ spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10); spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10); spat.setLocalScale((float) Math.random() * 2, (float) Math.random() * 2, (float) Math.random() * 2); } private void createMaterial() { mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setColor("Color", ColorRGBA.Green); mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat2.setColor("Color", ColorRGBA.Red); mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat3.setColor("Color", ColorRGBA.Yellow); } private PhysicsSpace getPhysicsSpace() { return bulletAppState.getPhysicsSpace(); } }