/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.scene.plugins.blender.lights; import java.util.logging.Level; import java.util.logging.Logger; import com.jme3.light.DirectionalLight; import com.jme3.light.Light; import com.jme3.light.PointLight; import com.jme3.light.SpotLight; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.scene.plugins.blender.AbstractBlenderHelper; import com.jme3.scene.plugins.blender.BlenderContext; import com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType; import com.jme3.scene.plugins.blender.file.BlenderFileException; import com.jme3.scene.plugins.blender.file.Structure; /** * A class that is used in light calculations. * @author Marcin Roguski */ public class LightHelper extends AbstractBlenderHelper { private static final Logger LOGGER = Logger.getLogger(LightHelper.class.getName()); /** * This constructor parses the given blender version and stores the result. Some functionalities may differ in * different blender versions. * @param blenderVersion * the version read from the blend file * @param blenderContext * the blender context */ public LightHelper(String blenderVersion, BlenderContext blenderContext) { super(blenderVersion, blenderContext); } public Light toLight(Structure structure, BlenderContext blenderContext) throws BlenderFileException { Light result = (Light) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(), LoadedDataType.FEATURE); if (result != null) { return result; } Light light = null; int type = ((Number) structure.getFieldValue("type")).intValue(); switch (type) { case 0:// Lamp light = new PointLight(); float distance = ((Number) structure.getFieldValue("dist")).floatValue(); ((PointLight) light).setRadius(distance); break; case 1:// Sun LOGGER.log(Level.WARNING, "'Sun' lamp is not supported in jMonkeyEngine. Using PointLight with radius = Float.MAX_VALUE."); light = new PointLight(); ((PointLight) light).setRadius(Float.MAX_VALUE); break; case 2:// Spot light = new SpotLight(); // range ((SpotLight) light).setSpotRange(((Number) structure.getFieldValue("dist")).floatValue()); // outer angle float outerAngle = ((Number) structure.getFieldValue("spotsize")).floatValue() * FastMath.DEG_TO_RAD * 0.5f; ((SpotLight) light).setSpotOuterAngle(outerAngle); // inner angle float spotblend = ((Number) structure.getFieldValue("spotblend")).floatValue(); spotblend = FastMath.clamp(spotblend, 0, 1); float innerAngle = outerAngle * (1 - spotblend); ((SpotLight) light).setSpotInnerAngle(innerAngle); break; case 3:// Hemi LOGGER.log(Level.WARNING, "'Hemi' lamp is not supported in jMonkeyEngine. Using DirectionalLight instead."); case 4:// Area light = new DirectionalLight(); break; default: throw new BlenderFileException("Unknown light source type: " + type); } float r = ((Number) structure.getFieldValue("r")).floatValue(); float g = ((Number) structure.getFieldValue("g")).floatValue(); float b = ((Number) structure.getFieldValue("b")).floatValue(); light.setColor(new ColorRGBA(r, g, b, 1.0f)); light.setName(structure.getName()); return light; } }