/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.gameserverpackets;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.loginserver.GameServerTable;
import com.l2jserver.loginserver.GameServerThread;
import com.l2jserver.util.network.BaseRecievePacket;
/**
* @author -Wooden-
*/
public class PlayerLogout extends BaseRecievePacket
{
protected static Logger _log = Logger.getLogger(PlayerLogout.class.getName());
/**
* @param decrypt
* @param server
*/
public PlayerLogout(byte[] decrypt, GameServerThread server)
{
super(decrypt);
String account = readS();
server.removeAccountOnGameServer(account);
if (Config.DEBUG)
{
_log.info("Player " + account + " logged out from gameserver [" + server.getServerId() + "] " + GameServerTable.getInstance().getServerNameById(server.getServerId()));
}
server.broadcastToTelnet("Player " + account + " disconnected from GameServer " + server.getServerId());
}
}