/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.loginserver.network.gameserverpackets; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.loginserver.GameServerTable; import com.l2jserver.loginserver.GameServerThread; import com.l2jserver.util.network.BaseRecievePacket; /** * @author -Wooden- */ public class PlayerLogout extends BaseRecievePacket { protected static Logger _log = Logger.getLogger(PlayerLogout.class.getName()); /** * @param decrypt * @param server */ public PlayerLogout(byte[] decrypt, GameServerThread server) { super(decrypt); String account = readS(); server.removeAccountOnGameServer(account); if (Config.DEBUG) { _log.info("Player " + account + " logged out from gameserver [" + server.getServerId() + "] " + GameServerTable.getInstance().getServerNameById(server.getServerId())); } server.broadcastToTelnet("Player " + account + " disconnected from GameServer " + server.getServerId()); } }