/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.knownlist.FriendlyMobKnownList; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; /** * This class represents Friendly Mobs lying over the world.<br> * These friendly mobs should only attack players with karma > 0 and it is always aggro, since it just attacks players with karma. */ public class L2FriendlyMobInstance extends L2Attackable { /** * Creates a friendly monster. * @param template the friendly monster NPC template */ public L2FriendlyMobInstance(L2NpcTemplate template) { super(template); setInstanceType(InstanceType.L2FriendlyMobInstance); } @Override public final FriendlyMobKnownList getKnownList() { return (FriendlyMobKnownList) super.getKnownList(); } @Override public void initKnownList() { setKnownList(new FriendlyMobKnownList(this)); } @Override public boolean isAutoAttackable(L2Character attacker) { if (attacker instanceof L2PcInstance) { return ((L2PcInstance) attacker).getKarma() > 0; } return false; } @Override public boolean isAggressive() { return true; } }