/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.clientpackets; import com.l2jserver.gameserver.data.sql.impl.ClanTable; import com.l2jserver.gameserver.instancemanager.CastleManager; import com.l2jserver.gameserver.model.L2Clan; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Castle; import com.l2jserver.gameserver.network.serverpackets.SiegeDefenderList; /** * This class ... * @version $Revision: 1.3.4.2 $ $Date: 2005/03/27 15:29:30 $ */ public final class RequestConfirmSiegeWaitingList extends L2GameClientPacket { private static final String _C__AE_RequestConfirmSiegeWaitingList = "[C] AE RequestConfirmSiegeWaitingList"; private int _approved; private int _castleId; private int _clanId; @Override protected void readImpl() { _castleId = readD(); _clanId = readD(); _approved = readD(); } @Override protected void runImpl() { L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) { return; } // Check if the player has a clan if (activeChar.getClan() == null) { return; } Castle castle = CastleManager.getInstance().getCastleById(_castleId); if (castle == null) { return; } // Check if leader of the clan who owns the castle? if ((castle.getOwnerId() != activeChar.getClanId()) || (!activeChar.isClanLeader())) { return; } L2Clan clan = ClanTable.getInstance().getClan(_clanId); if (clan == null) { return; } if (!castle.getSiege().getIsRegistrationOver()) { if (_approved == 1) { if (castle.getSiege().checkIsDefenderWaiting(clan)) { castle.getSiege().approveSiegeDefenderClan(_clanId); } else { return; } } else { if ((castle.getSiege().checkIsDefenderWaiting(clan)) || (castle.getSiege().checkIsDefender(clan))) { castle.getSiege().removeSiegeClan(_clanId); } } } // Update the defender list activeChar.sendPacket(new SiegeDefenderList(castle)); } @Override public String getType() { return _C__AE_RequestConfirmSiegeWaitingList; } }