/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import com.l2jserver.gameserver.data.sql.impl.ClanTable;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.network.serverpackets.SiegeDefenderList;
/**
* This class ...
* @version $Revision: 1.3.4.2 $ $Date: 2005/03/27 15:29:30 $
*/
public final class RequestConfirmSiegeWaitingList extends L2GameClientPacket
{
private static final String _C__AE_RequestConfirmSiegeWaitingList = "[C] AE RequestConfirmSiegeWaitingList";
private int _approved;
private int _castleId;
private int _clanId;
@Override
protected void readImpl()
{
_castleId = readD();
_clanId = readD();
_approved = readD();
}
@Override
protected void runImpl()
{
L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
// Check if the player has a clan
if (activeChar.getClan() == null)
{
return;
}
Castle castle = CastleManager.getInstance().getCastleById(_castleId);
if (castle == null)
{
return;
}
// Check if leader of the clan who owns the castle?
if ((castle.getOwnerId() != activeChar.getClanId()) || (!activeChar.isClanLeader()))
{
return;
}
L2Clan clan = ClanTable.getInstance().getClan(_clanId);
if (clan == null)
{
return;
}
if (!castle.getSiege().getIsRegistrationOver())
{
if (_approved == 1)
{
if (castle.getSiege().checkIsDefenderWaiting(clan))
{
castle.getSiege().approveSiegeDefenderClan(_clanId);
}
else
{
return;
}
}
else
{
if ((castle.getSiege().checkIsDefenderWaiting(clan)) || (castle.getSiege().checkIsDefender(clan)))
{
castle.getSiege().removeSiegeClan(_clanId);
}
}
}
// Update the defender list
activeChar.sendPacket(new SiegeDefenderList(castle));
}
@Override
public String getType()
{
return _C__AE_RequestConfirmSiegeWaitingList;
}
}