/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Level;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Tower;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
/**
* Class for Control Tower instance.
*/
public class L2ControlTowerInstance extends L2Tower
{
private volatile List<L2Spawn> _guards;
/**
* Creates a control tower.
* @param template the control tower NPC template
*/
public L2ControlTowerInstance(L2NpcTemplate template)
{
super(template);
setInstanceType(InstanceType.L2ControlTowerInstance);
}
@Override
public boolean doDie(L2Character killer)
{
if (getCastle().getSiege().isInProgress())
{
getCastle().getSiege().killedCT(this);
if ((_guards != null) && !_guards.isEmpty())
{
for (L2Spawn spawn : _guards)
{
if (spawn == null)
{
continue;
}
try
{
spawn.stopRespawn();
// spawn.getLastSpawn().doDie(spawn.getLastSpawn());
}
catch (Exception e)
{
_log.log(Level.WARNING, "Error at L2ControlTowerInstance", e);
}
}
_guards.clear();
}
}
return super.doDie(killer);
}
public void registerGuard(L2Spawn guard)
{
getGuards().add(guard);
}
private final List<L2Spawn> getGuards()
{
if (_guards == null)
{
synchronized (this)
{
if (_guards == null)
{
_guards = new ArrayList<>();
}
}
}
return _guards;
}
}