/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import java.util.ArrayList; import java.util.List; import java.util.logging.Level; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.model.L2Spawn; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Tower; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; /** * Class for Control Tower instance. */ public class L2ControlTowerInstance extends L2Tower { private volatile List<L2Spawn> _guards; /** * Creates a control tower. * @param template the control tower NPC template */ public L2ControlTowerInstance(L2NpcTemplate template) { super(template); setInstanceType(InstanceType.L2ControlTowerInstance); } @Override public boolean doDie(L2Character killer) { if (getCastle().getSiege().isInProgress()) { getCastle().getSiege().killedCT(this); if ((_guards != null) && !_guards.isEmpty()) { for (L2Spawn spawn : _guards) { if (spawn == null) { continue; } try { spawn.stopRespawn(); // spawn.getLastSpawn().doDie(spawn.getLastSpawn()); } catch (Exception e) { _log.log(Level.WARNING, "Error at L2ControlTowerInstance", e); } } _guards.clear(); } } return super.doDie(killer); } public void registerGuard(L2Spawn guard) { getGuards().add(guard); } private final List<L2Spawn> getGuards() { if (_guards == null) { synchronized (this) { if (_guards == null) { _guards = new ArrayList<>(); } } } return _guards; } }