/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.tasks.player; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * Task dedicated to update player's current pvp status. * @author UnAfraid */ public class PvPFlagTask implements Runnable { private final L2PcInstance _player; public PvPFlagTask(L2PcInstance player) { _player = player; } @Override public void run() { if (_player == null) { return; } if (System.currentTimeMillis() > _player.getPvpFlagLasts()) { _player.stopPvPFlag(); } else if (System.currentTimeMillis() > (_player.getPvpFlagLasts() - 20000)) { _player.updatePvPFlag(2); } else { _player.updatePvPFlag(1); } } }