/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.tasks.player;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* Task dedicated to update player's current pvp status.
* @author UnAfraid
*/
public class PvPFlagTask implements Runnable
{
private final L2PcInstance _player;
public PvPFlagTask(L2PcInstance player)
{
_player = player;
}
@Override
public void run()
{
if (_player == null)
{
return;
}
if (System.currentTimeMillis() > _player.getPvpFlagLasts())
{
_player.stopPvPFlag();
}
else if (System.currentTimeMillis() > (_player.getPvpFlagLasts() - 20000))
{
_player.updatePvPFlag(2);
}
else
{
_player.updatePvPFlag(1);
}
}
}