/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
public class DropItem extends L2GameServerPacket
{
private final L2ItemInstance _item;
private final int _charObjId;
/**
* Constructor of the DropItem server packet
* @param item : L2ItemInstance designating the item
* @param playerObjId : int designating the player ID who dropped the item
*/
public DropItem(L2ItemInstance item, int playerObjId)
{
_item = item;
_charObjId = playerObjId;
}
@Override
protected final void writeImpl()
{
writeC(0x16);
writeD(_charObjId);
writeD(_item.getObjectId());
writeD(_item.getDisplayId());
writeD(_item.getX());
writeD(_item.getY());
writeD(_item.getZ());
// only show item count if it is a stackable item
writeC(_item.isStackable() ? 0x01 : 0x00);
writeQ(_item.getCount());
writeC(0x00);
// writeD(0x01); if above C == true (1) then readD()
}
}