/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc.ClanTrader;
import ai.npc.AbstractNpcAI;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.ClanPrivilege;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* Clan Trader AI.
* @author St3eT
*/
public final class ClanTrader extends AbstractNpcAI
{
// Npc
private static final int[] CLAN_TRADER =
{
32024, // Mulia
32025, // Ilia
};
// Items
private static final int BLOOD_ALLIANCE = 9911; // Blood Alliance
private static final int BLOOD_ALLIANCE_COUNT = 1; // Blood Alliance Count
private static final int BLOOD_OATH = 9910; // Blood Oath
private static final int BLOOD_OATH_COUNT = 10; // Blood Oath Count
private static final int KNIGHTS_EPAULETTE = 9912; // Knight's Epaulette
private static final int KNIGHTS_EPAULETTE_COUNT = 100; // Knight's Epaulette Count
private ClanTrader()
{
super(ClanTrader.class.getSimpleName(), "ai/npc");
addStartNpc(CLAN_TRADER);
addTalkId(CLAN_TRADER);
addFirstTalkId(CLAN_TRADER);
}
private String giveReputation(L2Npc npc, L2PcInstance player, int count, int itemId, int itemCount)
{
if (getQuestItemsCount(player, itemId) >= itemCount)
{
takeItems(player, itemId, itemCount);
player.getClan().addReputationScore(count, true);
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOUR_CLAN_HAS_ADDED_S1_POINT_S_TO_ITS_CLAN_REPUTATION);
sm.addInt(count);
player.sendPacket(sm);
return npc.getId() + "-04.html";
}
return npc.getId() + "-03.html";
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
switch (event)
{
case "32024.html":
case "32024-02.html":
case "32025.html":
case "32025-02.html":
{
htmltext = event;
break;
}
case "repinfo":
{
htmltext = (player.getClan().getLevel() > 4) ? npc.getId() + "-02.html" : npc.getId() + "-05.html";
break;
}
case "exchange-ba":
{
htmltext = giveReputation(npc, player, Config.BLOODALLIANCE_POINTS, BLOOD_ALLIANCE, BLOOD_ALLIANCE_COUNT);
break;
}
case "exchange-bo":
{
htmltext = giveReputation(npc, player, Config.BLOODOATH_POINTS, BLOOD_OATH, BLOOD_OATH_COUNT);
break;
}
case "exchange-ke":
{
htmltext = giveReputation(npc, player, Config.KNIGHTSEPAULETTE_POINTS, KNIGHTS_EPAULETTE, KNIGHTS_EPAULETTE_COUNT);
break;
}
}
return htmltext;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
if (player.isClanLeader() || player.hasClanPrivilege(ClanPrivilege.CL_TROOPS_FAME))
{
return npc.getId() + ".html";
}
return npc.getId() + "-01.html";
}
public static void main(String[] args)
{
new ClanTrader();
}
}