/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; // This class is here mostly for convenience and for avoidance of hardcoded IDs. // It refers to Beast (mobs) that can be attacked but can also be fed // For example, the Beast Farm's Alpen Buffalo. // This class is only truly used by the handlers in order to check the correctness // of the target. However, no additional tasks are needed, since they are all // handled by scripted AI. public class L2FeedableBeastInstance extends L2MonsterInstance { public L2FeedableBeastInstance(L2NpcTemplate template) { super(template); setInstanceType(InstanceType.L2FeedableBeastInstance); } }