/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
* @author -Wooden-
*/
public class ExFishingStart extends L2GameServerPacket
{
private final L2Character _activeChar;
private final int _x, _y, _z, _fishType;
private final boolean _isNightLure;
public ExFishingStart(L2Character character, int fishType, int x, int y, int z, boolean isNightLure)
{
_activeChar = character;
_fishType = fishType;
_x = x;
_y = y;
_z = z;
_isNightLure = isNightLure;
}
@Override
protected void writeImpl()
{
writeC(0xFE);
writeH(0x1E);
writeD(_activeChar.getObjectId());
writeC(_fishType); // fish type
writeD(_x); // x position
writeD(_y); // y position
writeD(_z); // z position
writeC(_isNightLure ? 0x01 : 0x00); // night lure
}
}