/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.Set;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect;
/**
* @author Sdw
*/
public class ExUserInfoAbnormalVisualEffect extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
public ExUserInfoAbnormalVisualEffect(L2PcInstance cha)
{
_activeChar = cha;
}
@Override
protected void writeImpl()
{
writeC(0xFE);
writeH(0x158);
writeD(_activeChar.getObjectId());
writeD(_activeChar.getTransformationId());
final Set<AbnormalVisualEffect> abnormalVisualEffects = _activeChar.getCurrentAbnormalVisualEffects();
writeD(abnormalVisualEffects.size());
for (AbnormalVisualEffect abnormalVisualEffect : abnormalVisualEffects)
{
writeH(abnormalVisualEffect.getClientId());
}
}
}