/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
public class Dice extends L2GameServerPacket
{
private final int _charObjId;
private final int _itemId;
private final int _number;
private final int _x;
private final int _y;
private final int _z;
/**
* @param charObjId
* @param itemId
* @param number
* @param x
* @param y
* @param z
*/
public Dice(int charObjId, int itemId, int number, int x, int y, int z)
{
_charObjId = charObjId;
_itemId = itemId;
_number = number;
_x = x;
_y = y;
_z = z;
}
@Override
protected final void writeImpl()
{
writeC(0xda);
writeD(_charObjId); // object id of player
writeD(_itemId); // item id of dice (spade) 4625,4626,4627,4628
writeD(_number); // number rolled
writeD(_x); // x
writeD(_y); // y
writeD(_z); // z
}
}